*Screenshots coming soon*
So, Basically, I've worked quite a few months on this overhaul... yes, another overhaul... ANYWAYS, the map has been moved to be on a higher grid level, and has had a lot of it's old problems ironed out, while having another, entirely new last... for the 4th time... this did go through 6 different versions... Well, you're probably not here for the backstory, so, here are the relevant changes:
MAJOR CHANGES:
> Optimization: The dang map is optimized, now... I hope you're happy... This does mean that i simplified the detailing on the map, so pay f for respects for the barn...
> Lighting: I toned down the lighting and ORANGIFIED the dang PINK lighting because the lights are PINK not friggen PURPLE > : (
>Last: Completely redone... End of Story
>*Brushwork Cleanliness has been improved*
Forging Lvl. 100
>Support: I have 2 people who actively look at my maps:
And yes, the Comanglia that made the configs... Big thanks to these two, they've helped me develop the map, and kept my sanity in check.
>Servers: Thanks to EK | Ben Moon, and East Korea in general, I have a server running cp_silo full time now. Big thanks to those who've contributed to East Korea.
* This server has custom balance changes; most are fairly benign to normal gameplay, but if you have a problem with them, either talk to EK | Ben Moon about them, or stop playing the server.
* By the time this Post is up, the server may be stuck on cp_silo_a10, which has a some minor bugs to it, mainly a merged areaportal, that may detract from the experience. The map should be updated within 24 Hours.
minor stuf:
Thanks to ALL that's helped me...
Areas DO have some planned callouts... hopefully i can make a chart or something to show them.
Rollouts exist for ALL Spawns.
Thanks to k_navish for Screenshots *that may or may not be up yet*
Hopefully, the map is in good enough of a state to do actual competitive testing.