CP Cp_Silo A4f

A competitive oriented map designed for 6's and Prolander

  1. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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    Cp_Silo - A competitive oriented map designed for 6's and Prolander

    This has been a map designed specifically for competitive TF2. Feedback on issues and map improvements would be greatly appreciated. I am willing to collaborate with anyone with experience on this type of map making, and will try to cooperate with anyone if time allows it.
     
  2. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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    - Fixed any asymmetrical problems.
    - Fixed Displacements
    - Did some Minor Optimization; decreased file size
    - Deleted any random brushes
    - Updated a few textures

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  3. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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    "Major" Update:
    • Overhauled the displacements on second and last:
      • Second's displacements are now are hugely exaggerated
        • (Coming from Mid) Displacements to the right are more efficient at what they do.
          • They are larger, meaning you can now walk up the little shed
          • There is now higher ground to the far right ramp directly connecting to point, this removes the old hump that allowed the jump up to the flank route, hopefully making more interesting gameplay
          • Displacements still allow for proper rollouts from the route to lobby that is under the point
        • Displacements on the right allow major changes to Lobby
          • Displacements are greatly lowered, which allows new rollouts that incorporate this "ramp"
          • Ramps up to second point from the (Coming from Mid) left side were modified to allow the new displacements to work, while still retaining it's use.
      • This makes last *about* 64 by 42 HU Longer and taller respectively
    • Overhauled Lobby:
      • The whole structure of second and lobby has been raised to allow the D I S P L A C E M E N T O V E R H A U L
        • More interesting height advantage has been added to lobby
        • Added "Hay" and a new prop to lobby (WARNING: Chicken Wire and Fence textures don't show, thought they do exist, and have been properly clipped anyways... it's just gonna be weird)
        • Right (Lobby) has been modified to have a smaller door, but be more interesting to fight on... it's like a pseudo-process ramp
    • Misc. Changes:
      • Lighting shouldn't be cripplingly bright at higher settings anymore
        • Lighting has been lowered, Texture Reflectivity 50% -> 30%
      • I uploaded the right version this time... Sorry for the 21 people who downloaded the wrong version... S o r r y...
      • Shutter-esk doors have been added to Mid
    (Testing will now be done)
    (Screenshots should be up, if not, they will soon)


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  4. Heronherald

    Heronherald L6: Sharp Member

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    Would you consider adding a thumbnail and some screenshots? Not only does it make the viewer's life easier, it makes a better presentation too!
     
  5. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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    I plan to add some, but my computer cannot handle H I G H Q U A L I T Y tf2, so i plan to get my friend to get some good ones... thanks for the heads up tho, at least someone is looking at my stuff...
     
  6. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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    (Sorry if this is a bad update message... I'm kinda tired right now...)

    Keeping this simple this time:
    • Lighting isn't the Grape Zone anymore
    • Last was Completely redone
    • Lobby was overhauled, and "secret" was added
    • Health and stuff has been moved
    • New Texture Method to simplify the texture, allowing more logical placement, and improving the look of last
    • Due to popular demand, custom skybox, and overlays have been added
    • QoL update soon, when gameplay and gamefeel has proven decent enough

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  7. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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  8. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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  9. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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  10. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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  11. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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  12. JustYourEventualRuler

    JustYourEventualRuler L1: Registered

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