Pretty much just 2 changes:
> Fixed Consistency issue with doors opening/not opening on forward spawns

> Changed Cap times to Following:
Mid: 17 sec --> 18 sec
Second: 15 sec --> 12 sec
Last: 5 sec --> 6 sec

These changes make capping mid much less close to capping second, and allows last to not be capped as quickly as it previously did.​
HotFixes:
> Fixed Missing Patches
> Fixed Spawnroom Shenanigans
> Fixed Ghost Shadows

See Previous Update for major changes

Thumbnails:
440_screenshots_20190616160905_1.jpg
440_screenshots_20190616160905_1.jpg 440_screenshots_20190616160754_1.jpg 440_screenshots_20190616161655_1.jpg download.jpg
*Screenshots coming soon*

So, Basically, I've worked quite a few months on this overhaul... yes, another overhaul... ANYWAYS, the map has been moved to be on a higher grid level, and has had a lot of it's old problems ironed out, while having another, entirely new last... for the 4th time... this did go through 6 different versions... Well, you're probably not here for the backstory, so, here are the relevant changes:

MAJOR CHANGES:
> Optimization: The dang map is optimized, now... I hope you're happy... This does mean that i simplified the detailing on the map, so pay f for respects for the barn...

> Lighting: I toned down the lighting and ORANGIFIED the dang PINK lighting because the lights are PINK not friggen PURPLE > : (

>Last: Completely redone... End of Story

>*Brushwork Cleanliness has been improved* Forging Lvl. 100

>Support: I have 2 people who actively look at my maps:

And yes, the Comanglia that made the configs... Big thanks to these two, they've helped me develop the map, and kept my sanity in check.​

>Servers: Thanks to EK | Ben Moon, and East Korea in general, I have a server running cp_silo full time now. Big thanks to those who've contributed to East Korea.

IP: connect 204.27.57.251:27044
Discord: https://discord.gg/Fvq2H9
* This server has custom balance changes; most are fairly benign to normal gameplay, but if you have a problem with them, either talk to EK | Ben Moon about them, or stop playing the server.
* By the time this Post is up, the server may be stuck on cp_silo_a10, which has a some minor bugs to it, mainly a merged areaportal, that may detract from the experience. The map should be updated within 24 Hours.​


minor stuf:

Thanks to ALL that's helped me...

Areas DO have some planned callouts... hopefully i can make a chart or something to show them.

Rollouts exist for ALL Spawns.

Thanks to k_navish for Screenshots *that may or may not be up yet*

Hopefully, the map is in good enough of a state to do actual competitive testing.

More little touch ups and noclip fixes; Planned fixes for sniper sightlines will take affect after the major playtest
fixed the nodraw stuff, and added more clipping
Fixed... more... bugs... because... I... am... bad...
Fixed health kits having random duplicates...
Ummmm... i turned off lighting by accident, fixed it as soon as i had time
(Sorry if this is a bad update message... I'm kinda tired right now...)

Keeping this simple this time:
  • Lighting isn't the Grape Zone anymore
  • Last was Completely redone
  • Lobby was overhauled, and "secret" was added
  • Health and stuff has been moved
  • New Texture Method to simplify the texture, allowing more logical placement, and improving the look of last
  • Due to popular demand, custom skybox, and overlays have been added
  • QoL update soon, when gameplay and gamefeel has proven decent enough