Multi Stage cp_nuzzles s3_a1

attack and defend map with badland/mining theming

  1. Stage 3

    YoshiMario
    Stage 3
    Not much else to say here.
  2. Minor update

    YoshiMario
    Changelog:
    *Edits to blu spawn
  3. Stage 2 Alpha 3

    YoshiMario
    Changelog:

    * Redid Blu spawn, routing should be more direct
    * Moved Resupply cabinets up in Red spawn to be closer to the door
    + Replaced Misc textures
    + Added some direction arrow overlays in a futile attempt to better direct players to the Control Points
  4. Stage 2 Alpha 2, CP A layout rework

    YoshiMario
    Change log

    * Massive layout changes to CP A, Map should now feel less cramped
    * Changed RED spawn so players spawn further back and have to travel more to get to the resupply
    * Lowered entirety of stage 2 so the pit on stage 1 is deeper, making it clearer its a death pit
    + Enlarged BLU spawn so it doesn't feel as tiny, subsequently also enlarged the area outside of BLU spawn
    + Added Patches beneath most health and ammo packs
    + Made A portion of stage 1 visible from stage 2. (Internal...
  5. STAGE 2 OUT NOW!

    YoshiMario
    The first version of stage 2 of cp nuzzles!

    Entirely indoors/caves!
    That's about it tbh, give me feedback.
  6. Stage 1 - Alpha 5

    YoshiMario
    Geometry and layout changes.
    -Removed one way door and widened path.
    +Raised low ground at one way door so players no longer can fall onto a lower level.
    +Added Side room at B to give RED access large health kit and scaffolding.
  7. Lighting

    YoshiMario
    Improved lighting and visibility.
    Adjusted geometry to improve game flow.
  8. Stage 1 - Alpha 3

    YoshiMario
    Added Navigation signs.
    Fixed Props not having collisions when they should.
    Re-textured area near B to look less like Interior of Spawn.