Multi Stage cp_nuzzles s1_a5

attack and defend map with badland/mining theming

  1. Stage 1 - Alpha 5

    YoshiMario
    Geometry and layout changes.
    -Removed one way door and widened path.
    +Raised low ground at one way door so players no longer can fall onto a lower level.
    +Added Side room at B to give RED access large health kit and scaffolding.
  2. Lighting

    YoshiMario
    Improved lighting and visibility.
    Adjusted geometry to improve game flow.
  3. Stage 1 - Alpha 3

    YoshiMario
    Added Navigation signs.
    Fixed Props not having collisions when they should.
    Re-textured area near B to look less like Interior of Spawn.