* Redid Blu spawn, routing should be more direct
* Moved Resupply cabinets up in Red spawn to be closer to the door
+ Replaced Misc textures
+ Added some direction arrow overlays in a futile attempt to better direct players to the Control Points
* Massive layout changes to CP A, Map should now feel less cramped
* Changed RED spawn so players spawn further back and have to travel more to get to the resupply
* Lowered entirety of stage 2 so the pit on stage 1 is deeper, making it clearer its a death pit
+ Enlarged BLU spawn so it doesn't feel as tiny, subsequently also enlarged the area outside of BLU spawn
+ Added Patches beneath most health and ammo packs
+ Made A portion of stage 1 visible from stage 2. (Internal...
Geometry and layout changes.
-Removed one way door and widened path.
+Raised low ground at one way door so players no longer can fall onto a lower level.
+Added Side room at B to give RED access large health kit and scaffolding.