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CP cp_nuzzles s3_a1

attack and defend map with badland/mining theming

  1. YoshiMario

    YoshiMario L2: Junior Member

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    cp_nuzzles - attack and defend map with badland/mining theming

    Development name, not finalized.

    A multi-staged A/D map with only one layout section developed.

    Going for a dustbowl style of map, but less chokey and more fun.

    Yes I know its a bit over detailed for an alpha, I initially started work on this as primary a detailing project rather than gameplay.
     
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  2. Another Bad Pun

    aa Another Bad Pun DARE TO MEME

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    this has furry
     
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    • Respectfully Disagree Respectfully Disagree x 1
  3. YoshiMario

    YoshiMario L2: Junior Member

    Messages:
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    Positive Ratings:
    34
  4. YoshiMario

    YoshiMario L2: Junior Member

    Messages:
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    Positive Ratings:
    34
  5. YoshiMario

    YoshiMario L2: Junior Member

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    Geometry and layout changes.
    -Removed one way door and widened path.
    +Raised low ground at one way door so players no longer can fall onto a lower level.
    +Added Side room at B to give RED access large health kit and scaffolding.

    Read the rest of this update entry...
     
  6. YoshiMario

    YoshiMario L2: Junior Member

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    Positive Ratings:
    34
  7. YoshiMario

    YoshiMario L2: Junior Member

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    Change log

    * Massive layout changes to CP A, Map should now feel less cramped
    * Changed RED spawn so players spawn further back and have to travel more to get to the resupply
    * Lowered entirety of stage 2 so the pit on stage 1 is deeper, making it clearer its a death pit
    + Enlarged BLU spawn so it doesn't feel as tiny, subsequently also enlarged the area outside of BLU spawn
    + Added Patches beneath most health and ammo packs
    + Made A portion of stage 1 visible from stage 2. (Internal changing of visgroups, area already existed up there)

    Read the rest of this update entry...
     
  8. YoshiMario

    YoshiMario L2: Junior Member

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    Changelog:

    * Redid Blu spawn, routing should be more direct
    * Moved Resupply cabinets up in Red spawn to be closer to the door
    + Replaced Misc textures
    + Added some direction arrow overlays in a futile attempt to better direct players to the Control Points

    Read the rest of this update entry...
     
  9. YoshiMario

    YoshiMario L2: Junior Member

    Messages:
    63
    Positive Ratings:
    34
  10. YoshiMario

    YoshiMario L2: Junior Member

    Messages:
    63
    Positive Ratings:
    34