Drillcore is a Gravelpit Style Attack Defense map set in the middle of a red rock desert.
Anything else not listed here is made by Ismac
Health & Ammo Kit by Lee23
SKYBOX BY VOID
Blu must control points a and b to unlock c which wins them the game when capped, Red must stop blu from...
A well-type KotH map!
What's well-type? Much like cp_well, this KotH map has setup time that allows medics to build uber and engineers to build modest nests before the teams fight, creating a new spin on KotH.
As always, comments and feedback are appreciated!
Red and Blu accidentally hired the same contractors to build a giant drill on top of a hill, being lazy they only built half of each, now the mercs will have to fight for ownership of the drill and all the gravel it dug up so far.
koth_StoneBlast_Rc3 is here! Combining a Mannworks theme and a mining theme, I wanted to create a Koth map with plenty of vertical space, as well as having the option for a tighter, underground route. Any feedback in the comments (Visual or Gameplay oriented) is greatly appreciated! -Dan
An experimental Smash Bros map for detailing practice, and also it just seemed like fun to make one. Maybe bad? Who knows!
The killzones are probably too close.
Dynamic respawn points that activate/deactivate spawn points to make sure you're not spawning in/on/near enemies
BLU fights there way into a RED mining facility near El Morro, attempting to capture the Shipping and Receiving, Storage, and Refinery along the way.
For my second A/D map, I've decided to keep it simple. The map is made in a classic Dustbowl theme; a lot of the areas are inspired by official...
Being my first Attack/Defend map, Bisti is a single stage, 3 Control Point map set in the Dustbowl theme. BLU fights for control of a RED mining facility, from the rural outskirts of the facility to the Shipping and Receiving to the refinery and main base of operations.
BLU Spawn, along with...
This is a map I made for the 72 Hour Jam of Summer 2019.
RED and BLU have gone south in search of gold and oil, but have only found trees and mountains instead. Or at least that's how it's been like before. Now, they have their hands on land in the Land of Fire, and they found not fire, but gold...
Development name, not finalized.
A multi-staged A/D map with only one layout section developed.
Going for a dustbowl style of map, but less chokey and more fun.
Yes I know its a bit over detailed for an alpha, I initially started work on this as primary a detailing project rather than gameplay.