Coaltrench focuses on high ground surrounding the point with a path underneath the point to create dynamic fights. Mainly inspired by Highpass and the hope to make a better KOTH map than Overlook.
Early Alpha
A king of the hill map set in a cavern mining operation.
This early version is functional, but still missing a good bit of iteration and work.
Drillcore is a Gravelpit Style Attack Defense map set in the middle of a red rock desert.
Credits:
Anything else not listed here is made by Ismac
Health & Ammo Kit by Lee23
SKYBOX BY VOID
Blu must control points a and b to unlock c which wins them the game when capped, Red must stop blu from...
Silage, Noun
"Fodder prepared by compressing and fermenting green forage crops under anaerobic conditions, usually in a silo."
A simple 2CP A/D map with the cp_dustbowl aesthetic.
A well-type KotH map!
What's well-type? Much like cp_well, this KotH map has setup time that allows medics to build uber and engineers to build modest nests before the teams fight, creating a new spin on KotH.
A1 screenshots
As always, comments and feedback are appreciated!
Red and Blu accidentally hired the same contractors to build a giant drill on top of a hill, being lazy they only built half of each, now the mercs will have to fight for ownership of the drill and all the gravel it dug up so far.
wooden platforms that were made and also are used on the map called od_canary.
fun fact. wood_platform04c.mdl were also made for od_canary but it was never used.
koth_StoneBlast_Rc3 is here! Combining a Mannworks theme and a mining theme, I wanted to create a Koth map with plenty of vertical space, as well as having the option for a tighter, underground route. Any feedback in the comments (Visual or Gameplay oriented) is greatly appreciated! -Dan
An experimental Smash Bros map for detailing practice, and also it just seemed like fun to make one. Maybe bad? Who knows!
The killzones are probably too close.
Features:
Dynamic respawn points that activate/deactivate spawn points to make sure you're not spawning in/on/near enemies
Edge...
trainwreck is a payload map set at some kind of mining/storage facility. all the goods get delivered by train. Blu must destroy part of reds track so blu can send their train in instead of only reds!
BLU fights there way into a RED mining facility near El Morro, attempting to capture the Shipping and Receiving, Storage, and Refinery along the way.
For my second A/D map, I've decided to keep it simple. The map is made in a classic Dustbowl theme; a lot of the areas are inspired by official...
Being my first Attack/Defend map, Bisti is a single stage, 3 Control Point map set in the Dustbowl theme. BLU fights for control of a RED mining facility, from the rural outskirts of the facility to the Shipping and Receiving to the refinery and main base of operations.
BLU Spawn, along with...
This is a map I made for the 72 Hour Jam of Summer 2019.
RED and BLU have gone south in search of gold and oil, but have only found trees and mountains instead. Or at least that's how it's been like before. Now, they have their hands on land in the Land of Fire, and they found not fire, but gold...
This is pd_garner, but KotH. Why? Because Garner has a very KotH layout, and I want to see how it goes as a KotH map.
Criticism and feedback are greatly appreciated!
Development name, not finalized.
A multi-staged A/D map with only one layout section developed.
Going for a dustbowl style of map, but less chokey and more fun.
Yes I know its a bit over detailed for an alpha, I initially started work on this as primary a detailing project rather than gameplay.
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