- significantly changed the C point, same ideas, different execution; the point now allows for more creative E attack and defense from both teams
- removed a door that would close off one of the spawn exits for red when D is capped
- increased red respawn wave time on E from 10 to 12 seconds
- reduced cap time of A point from 15 to 12 seconds
- moved a crate on B to create a viable low ground sentry crate spot there
- moved a wooden on E high ground position to the back to make defenders more susceptible to splash damage
- added Emil's detailing