• Fixed clipping on top of buildings around BLU spawn and on top of the spawn itself
  • Disabled dynamic shadows on some walls and slightly thickened others around the map
  • Raised fence in A courtyard
  • Capturing A will now fill the timer to 6 minutes instead of adding 6 more minutes
  • Shrunk corner with barrels and pallets near BLU spawn
  • Raised middle route into area before B onto a covered balcony
  • Lowered far route into B, moved doorway back into area before B, and gave the general area a red trim
  • Removed wall cover in area before B and replaced with several crates
  • Lowered high ground balcony over B wall to be cover and separated windows
  • Replaced window textures with more obvious ones
  • Added route from RED spawn to high ground balcony over B
  • Added one-way window inside RED spawn looking at B
  • Moved resupply locker closer to center door in RED spawn
  • Clipped props near walls
  • Adjusted existing props
  • Adjusted lighting
  • Revamped BLU spawn interior to make it less complex
  • Lowered setup time from 80 to 70 seconds
  • Removed one way window inside minor route connected to main route to A
  • Retextured BLU upper forward spawn exit to be neutral
  • Moved entrance to minor hallway route to B into the actual hallway
  • Added more signs in and around the hallway route
  • Extended wall cover near gas tank in area before B
  • Added another barrel/pallet stack to area before B
  • Added another barrel/pallet stack in front of B
  • Moved B high ground small health/ammo to just outside the doorway to the high ground
  • Removed B high ground route doorway on B side
  • Extended wall near back of B deathpit
  • Shortened courtyard in front of BLU spawn
  • Added more fencing near courtyard shed
  • Turned shed window into second doorway
  • Made incline into main route to A from BLU spawn more shallow, placing the main doors on a slight high ground
  • Added a third exit from BLU forward spawn
  • Turned most ramps inside B routes into staircases
  • Repositioned medium health/ammo under ramp to B battlements
  • Added more warning signs around B deathpit
  • Made B deathpit deeper
  • Added more signage pointing to each control point
  • Added more decorative/corner props and signs to make each area a bit more unique and recognizable
  • Adjusted lighting
  • Lowered ceilings across the entire map
  • Lowered ramp and high ground inside BLU spawn
  • Removed left (BLU perspective) major exit inside BLU spawn and extended corresponding wall in the courtyard
  • Repositioned setup gate props
  • Clipped pallet props inside nook next to BLU spawn
  • Adjusted one-way window opaque texture to be less distracting
  • Added short fence in A courtyard
  • Repositioned large fence on high ground next to A courtyard to allow angles on overhang and A building
  • Added small fence near large fence next to A courtyard
  • Removed medium health/ammo near BLU forward spawn ramp
  • Removed small health/ammo inside A building
  • Added nobuild area inside BLU forward spawn balcony
  • Added another barrel/pallet stack prop on top of existing one near full ammo pack behind A
  • Added column inside middle route to B
  • Clipped crates under ramp to B battlements
  • Extended cover in front of middle route to B
  • Shortened cover next to gas tank outside B
  • Replaced high ground over B's solid cover with small windowed room
  • Added room underneath high ground over B
  • Added medium health/ammo in front of new room underneath high ground over B
  • Raised B point slightly
  • Repositioned bridge to B point close to high ground over B to be more straight
  • Added more sightline-breaking cover and props
  • Adjusted existing props
  • Adjusted lighting
  • Clipped raised edge on platform in front of A
  • Added hazard signs around the deathpit
  • Lowered ceiling inside the back of BLU's initial spawn
  • Extended doorways around BLU spawn's 2 main exits and the wide side exit
  • Added multiple barrel and pallet props near BLU spawn to provide nooks and heights for spies and teleporters
  • Added a fence outside BLU spawn in front of the shack
  • Thickened wall and added one-way window for BLU inside minor route attached to main route to A
  • Added small fence outside minor route attached to main route to A
  • Extended wall and added large crate inside disconnected minor route to A
  • Added fence to area in front of BLU's forward spawn
  • Expanded and added a second, higher door to BLU's forward spawn
  • Added small raised edge to A's overhang
  • Shrunk A building's windows
  • Removed shutter doors and expanded doorways to arena before B
  • Added another stairway to high ground in arena before B
  • Moved doorway to area under high ground in arena before B
  • Thickened multiple walls around arena before B and B to prevent shadow clipping
  • Clipped railing props
  • Added diagonal piece to walkway in arena before B's high ground
  • Extended wall to wrap around minor ground entrance into B
  • Extended high ground route into B and its cover
  • Scouts can now double jump into B's high ground
  • Added high cover around deathpit to block sightlines into BLU's routes
  • Removed B windows and replaced with slopes leading to the main floor
  • Added various props/columns to provide nooks, crannies, and cover
  • Adjusted lighting