This update will finally add the lighting. I was busy making a KOTH version of the map too.

Anyway, here's a preview of what it looks like.
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I know, it's a little dark, but it's still easy to see.
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Now with reflections!

This was mostly a visual update, but there was also a small change.

- Central control point:
-- Flanking/decloak zone:
--- Added a missing small ammo pack

Enjoy!
New update! This time, hopefully, it's much better.

I'd like to thank TwinMill for his recommendations.


Here's the changelog:
- Central control point:
-- Widen the ramps
-- Added cover on the point
-- Decorated the buildings to give the ilusion that they were useful
-- Lowered the control point
-- Added a small ammo pack in the rooms on the side to make it a Spy decloak zone
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- Factory inside:
-- Lowered the floor that connects the windows and the rest of the building, along with adding chairs and tables for a "negotiations area"
-- Lowered the windows
-- Added a wall to make the hallway shorter, along with an incentive for people to go there (not shown)
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- Last control point:
-- Added some props to act as cover and to make the terrain feel less boring
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The other side has an out-of-order train

And featuring yet again, the lack of lighting because vrad_dll.dll still won't load!

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I wonder what does this pannel do?