New update! This time, hopefully, it's much better.
I'd like to thank TwinMill for his recommendations.
Here's the changelog:
- Central control point:
-- Widen the ramps
-- Added cover on the point
-- Decorated the buildings to give the ilusion that they were useful
-- Lowered the control point
-- Added a small ammo pack in the rooms on the side to make it a Spy decloak zone
- Factory inside:
-- Lowered the floor that connects the windows and the rest of the building, along with adding chairs and tables for a "negotiations area"
-- Lowered the windows
-- Added a wall to make the hallway shorter, along with an incentive for people to go there (not shown)
- Last control point:
-- Added some props to act as cover and to make the terrain feel less boring
The other side has an out-of-order train
And featuring yet again, the lack of lighting because vrad_dll.dll still won't load!
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