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-Changed Lighting
-Fixed bug where Point would not Cap
-adjusted displacements
-physics props
-fixed collision models
-fixed doors
-Updated description
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20200314222358_1.jpg 20200314222407_1.jpg 20200314222339_1.jpg Changed Theme
Added additional details
Optimizations
new easter egg

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-Added Details (pipes, edits to Skybox changed Easter Egg)
-Changed Ramps to a platforms.
-Moved and added Heath and Ammo packs
-Added a dangly bucket
-Displacement adjustments
-Extra Details
-Skybox Adjustments
-Added Ladders as the slopes where too steep to climb
-easter egg adjustment
FINALLY IN BETA

-Added door trims.
-added observational towers (Tower outside playable area).
-Added a No Build Zone, to the top of the cap's ramps to block sentury camping. ( however dispenser and teleporters can still be placed.)
-replaced crates with walls
-easter eggs
-added details to finalize the map and to get it ready for its soon RC1 release.
-moved boxes under mid to prevent major sightline
-re-clipped the roofs of sheds, because no one used them
-added a func_nobuildzone around the top of mid, to prevent overpowered engiee spot
-added details to the behind of Spawn ( ROCKETS!)
-re-displaced the hills
-added details to Red barn and Blu Plant
Patch Notes:
-changed medpack and ammo pack locations
-Lowered Midpoint 16 units
-removed walls under mid
-changed ammo pack and health pack to medium packs, under mid
-added new building to both sides, attempting to stop long over times.
-made hills out of bounds blocky for Alpha/ Beta version
-removed concrete circle from under cap
-moved a few rocks
-sheds are now climbable!