Barnyard - My First true KOTH map This is my First King of the hill map, i've made. My first map was a CP map, and after that was a few payload maps. The map is sunny, and fully textured (I dont use Dev-textures, because I personally feel like it hinders the theming of the map)
Patch Notes: -changed medpack and ammo pack locations -Lowered Midpoint 16 units -removed walls under mid -changed ammo pack and health pack to medium packs, under mid -added new building to both sides, attempting to stop long over times. -made hills out of bounds blocky for Alpha/ Beta version -removed concrete circle from under cap -moved a few rocks -sheds are now climbable! Read the rest of this update entry...
-moved boxes under mid to prevent major sightline -re-clipped the roofs of sheds, because no one used them -added a func_nobuildzone around the top of mid, to prevent overpowered engiee spot -added details to the behind of Spawn ( ROCKETS!) -re-displaced the hills -added details to Red barn and Blu Plant Read the rest of this update entry...
FINALLY IN BETA -Added door trims. -added observational towers (Tower outside playable area). -Added a No Build Zone, to the top of the cap's ramps to block sentury camping. ( however dispenser and teleporters can still be placed.) -replaced crates with walls -easter eggs -added details to finalize the map and to get it ready for its soon RC1 release. Read the rest of this update entry...
-Displacement adjustments -Extra Details -Skybox Adjustments -Added Ladders as the slopes where too steep to climb -easter egg adjustment Read the rest of this update entry...
-Added Details (pipes, edits to Skybox changed Easter Egg) -Changed Ramps to a platforms. -Moved and added Heath and Ammo packs -Added a dangly bucket Read the rest of this update entry...
Changed Theme Added additional details Optimizations new easter egg Read the rest of this update entry...
-Changed Lighting -Fixed bug where Point would not Cap -adjusted displacements -physics props -fixed collision models -fixed doors -Updated description Read the rest of this update entry...