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KotH Barnyard RC4

My First true KOTH map

  1. Sir Perry

    Sir Perry L1: Registered

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    Barnyard - My First true KOTH map

    This is my First King of the hill map, i've made.

    My first map was a CP map, and after that was a few payload maps.

    The map is sunny, and fully textured (I dont use Dev-textures, because I personally feel like it hinders the theming of the map)
     
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  2. Sir Perry

    Sir Perry L1: Registered

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    Patch Notes:
    -changed medpack and ammo pack locations
    -Lowered Midpoint 16 units
    -removed walls under mid
    -changed ammo pack and health pack to medium packs, under mid
    -added new building to both sides, attempting to stop long over times.
    -made hills out of bounds blocky for Alpha/ Beta version
    -removed concrete circle from under cap
    -moved a few rocks
    -sheds are now climbable!

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  3. Sir Perry

    Sir Perry L1: Registered

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    -moved boxes under mid to prevent major sightline
    -re-clipped the roofs of sheds, because no one used them
    -added a func_nobuildzone around the top of mid, to prevent overpowered engiee spot
    -added details to the behind of Spawn ( ROCKETS!)
    -re-displaced the hills
    -added details to Red barn and Blu Plant

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  4. Sir Perry

    Sir Perry L1: Registered

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    FINALLY IN BETA

    -Added door trims.
    -added observational towers (Tower outside playable area).
    -Added a No Build Zone, to the top of the cap's ramps to block sentury camping. ( however dispenser and teleporters can still be placed.)
    -replaced crates with walls
    -easter eggs
    -added details to finalize the map and to get it ready for its soon RC1 release.

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  5. Sir Perry

    Sir Perry L1: Registered

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  6. Sir Perry

    Sir Perry L1: Registered

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    -Added Details (pipes, edits to Skybox changed Easter Egg)
    -Changed Ramps to a platforms.
    -Moved and added Heath and Ammo packs
    -Added a dangly bucket

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  7. Sir Perry

    Sir Perry L1: Registered

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  8. Sir Perry

    Sir Perry L1: Registered

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    -Changed Lighting
    -Fixed bug where Point would not Cap
    -adjusted displacements
    -physics props
    -fixed collision models
    -fixed doors
    -Updated description

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  9. Sir Perry

    Sir Perry L1: Registered

    Messages:
    32
    Positive Ratings:
    4