Medieval Aeon A15

Isolated. On an Island. Medieval MvM.

  1. UPGRADE!! #6a?

    Yakibomb
    A6a changelog
    Fixed getting stuck in door by beach.
    Fixed missing icons in wavebar.
    Possibly fixed crash due to area portal mislabeling.
    Fixed a nodraw block.
    Fixed bots trying to walk into a door without it being open.
    Added gatebot behaviors and custom template popfile.
    Added hologram arrows.
    Added some fences.

    Map Mechanic Changes
    - The Bomb can only spawn when CP1 is captured.

    Credits
    nesman for expanded security fences


    Relays
    relay_cp1_ironman - "Enable" to add a timer each time the CP has been captured.
    cp1_add_bomb_ironman_template - "ForceSpawn" to add a bomb with a timer upon BLU capturing CP1.
    cp1_add_bomb_noreturn_template - "ForceSpawn" to add a bomb without a timer upon BLU capturing CP1.
    cp1_oceanlevel_raise_template - "ForceSpawn" to raise the ocean level (up to 3 times max).

    Spawnpoints
    spawnbot_left_far
    spawnbot_left_center
    spawnbot_center
    spawnbot_right_center
    spawnbot_right_far
    spawnbot_random

    ClassIcons
    aeon_oceanlevel_raise
    aeon_oceanlevel_lower
    aeon_bomb_extra
    aeon_bomb_extra_cp
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