- Added env_global for carrier event (so it plays only once)
- Added mothership ambiance
- Added new flank routes for popfile writers
- Reduced bloom on beach. (or not? I don't know how to do this probably)
- Hopefully fixed upgrade station UI stutter bug.
- CP @ Beach Cave now grants max speed boost for 20 seconds (was crits for 20 seconds)
- CP @ Lava Pool now grants full heal + Uber Heal buffs for 5 seconds (was trigger_hurt healing for 20 seconds)
- Added func_respawnroomvisualizer outside robot spawn so RED team can't walk into the water.
- Made spells that spawn on round start have chance to roll regular spell or rare spell
- Fixed bug where tank dispenser didn't parent to tank (done by adding a filter for all non-bots)
Mission (Medieval Morgue Int)
- Made the mission overall harder, haha.
- Most enemies spawn in different places.
- Reduced money by a lot.
- Increased count of enemies by a big margin.
- Changed Armored Heavyweight Champ to Boss Ubercharged Heavy