Oh yeah, that's meant as more of a visual placeholder for now, I mean to make some clusters, but I haven't yet.
was about to say that you should make sure all crystal placements (especially ones not in caves) are in bunchs/clusters. sure you might get cases in life where one would be alone for whatever reason, but it just looks better.
also, as this is a mining base for the crystals, you should make some models where the crystal is missing the top 75% of it, and has a sharp flat edge at the top of it (with grooved lines all in the same direction perhaps, or a jagged assymmetic broken-glass looking edge - depends how the crystals are being harvested)
Thank god SOMEONE made a water tower that doesn't look 100% terrible
it has to have an incorrect collision model or it's not REALLY a tf2 water tower
i think the water tower might benefit with some sort of logo on it - it looks kinda plain right now. and the roof of it seems odd, but i can't quite put my finger on why that is
edit:
also, there's no way to access the water tower (either to fill it or get water out of it)
- usually water is gotten out of a water tower via a pipe underneath it, in order to take advantage of the water pressure this causes.