zig

Discussion in 'Map Factory' started by Rexy, May 29, 2009.

  1. Rexy

    aa Rexy The Kwisatz Haderach

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    Payload Zig

    pl_zig_z2(a) out now!

    Change log:

    *Fixed players being trapped in spawns after payload captures
    *Model smoothing (very pretty)
    *Addition of items in the 3-D Skybox
    *Removed sniper windows and replaced with substitute landings
    *Added alternate route to D for C (and vice-versa)
    *Rebuilt payload cart + plus new improved skins! (see screenshots below)
    *Fixed invisible walls (my mistake of flag settings on doors! Sorry folks)
    *More player clipping for smooth gliding action
    *New capture track model (WIP)
    *Addition of nobuild to keep players from perching buildings on pillar tops
    *Improved respawn timers
    *Improved round times!
    *Improved info cameras

    ***************************************************************

    I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything.

    Small, 22 mb bzipped.

    The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go.

    Contact Me:

    Alex Kreeger
    Kreeger242@Missouristate.edu

    ***************************************************************

    New Zig layout plan:

    [​IMG]

    Actual layout:
    [​IMG]

    B9 (Old Layout):
    [​IMG]

    Additional route to/from C+D
    [​IMG]

    [​IMG]

    [​IMG]

    New Cart Skins!

    [​IMG]

    [​IMG]

    Promotional Screens:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jun 7, 2009
  2. Artesia

    Artesia L6: Sharp Member

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    haven't played it yet, but I see you've stepped closer to the TF2 art style with this version, looks purdy!:thumbup:
     
  3. cornontheCoD

    cornontheCoD L7: Fancy Member

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    You are crazy dude (in a good way), I thought you finished this map a while ago.
     
  4. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    Belrgh. Can you please add smoothing groups to those models?
     
  5. uma plata

    uma plata L6: Sharp Member

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    Awesome

    I like how you took all the separate elements from the previous version, and combined them in a way that unifies the theme throughout the map

    I do miss the red tunnel, though

    Also, I think the layout will be an improvement too, I just need to play it (missed the DS event today, dammit)

    Nice, nice, very nice
     
  6. Rootbeerz

    Rootbeerz L1: Registered

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    That looks awesome. Just curious, how long did it take for you to make that extensive map layout?
     
  7. botboyx3

    botboyx3 L1: Registered

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    I'm impressed with the look you created with all of those custom props, I'll have to add this to my "must try" list.
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

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    That event didn't go to well, lot's of negative nancys who just wanted to play stock maps...don't feel too bad, I was kinda fuming over it--all that work just to have some assholes ruin things. Catch it on gameday sunday?
     
  9. Icarus

    aa Icarus

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    Z = Alpha or Beta? (is it ready for public play?)
     
  10. Rexy

    aa Rexy The Kwisatz Haderach

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    Ready for public play. I submitted it for Sunday Gameday.
     
  11. Rexy

    aa Rexy The Kwisatz Haderach

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    Update on that...I am using lightwave for my models and I discovered the third party smd export plugin correctly outputs smoothing groups...something I just assumed didn't work before. Thanks for pointing that out.
     
  12. Shaar

    Shaar L3: Junior Member<BR>toboruin

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    wow. it looks amazing, and I thought the previous version was stunning.

    I'll definatly try and push this to be played at a lan I am going to today, and then post some feed back here for it.

    epic work on the models thought :)
     
  13. eerieone

    aa eerieone

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    dude, you outrocked yourself
    meh, won´t be able to join gameday to see it :(
     
  14. Micnax

    aa Micnax I maek map

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    Looks awesome, I'm getting pictures of the Emerald City from the Wizard of Oz in my head now with all those crystals xD
     
  15. uma plata

    uma plata L6: Sharp Member

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    Fo sure

    If I can wake up in time;)
     
  16. drp

    aa drp

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    i remember playing the version you submitted to the payload contest, it was always great fun and visually stunning. it doesnt fit the tf2 theme, but it works extremely well.
     
  17. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    :woot:*speechless*
     
  18. PMAvers

    PMAvers L6: Sharp Member

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    Ran around it a bit.

    Definitely liking the new layout and look.

    Notice there's a bit of a FPS drop in the "mine" sections, but that'll probably clear up in future versions.
     
  19. Rexy

    aa Rexy The Kwisatz Haderach

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    It's more the second mine with the problems than the first...and that's bad because that's where cap C is... I plan to rework that section before I'm through.
     
  20. PMAvers

    PMAvers L6: Sharp Member

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    Durr.

    I just three rounds of 12v12 of it, and forgot to record a demo.

    If memory serves, offense went 1-2. First round was basically a victory march through as people were learning it. Second round I think Defense held out around the second point, and the final round D won at the final turn. There was a sentry spot up and to the right above the track at that corner that seemed to basically win the day.