Last test, a lot of people were crashing to desktop. Not sure what caused this but hopefully it's fixed now, as i've tried to perform optimisation on many map elements. -Removed buggy model in blu spawn As most people who crashed were on BLU, i figured that this may have been the cause. +Optimised map logic It was spaghetti in some parts, straightened out a lot of it. +Reduced respawn times +Increased event frequency -Removed 'rare skeletons' event +Chance of portals appearing during event is now 66%, up from 50% -Chance of skeletons appearing during event is now 33%, down from 50% +Moved underworld exit portal further back into the wall to prevent players from accidentally jumping into the pit +Several clipping fixes +Lowered map file size from 17mb to 11mb Read the rest of this update entry...