Last test, a lot of people were crashing to desktop. Not sure what caused this but hopefully it's fixed now, as i've tried to perform optimisation on many map elements.
-Removed buggy model in blu spawn
As most people who crashed were on BLU, i figured that this may have been the cause.
+Optimised map logic
It was spaghetti in some parts, straightened out a lot of it.
+Reduced respawn times
+Increased event frequency
-Removed 'rare skeletons' event
+Chance of portals appearing during event is now 66%, up from 50%
-Chance of skeletons appearing during event is now 33%, down from 50%
+Moved underworld exit portal further back into the wall to prevent players from accidentally jumping into the pit
+Several clipping fixes
+Lowered map file size from 17mb to 11mb