Yikes A2

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Last test, a lot of people were crashing to desktop. Not sure what caused this but hopefully it's fixed now, as i've tried to perform optimisation on many map elements.

-Removed buggy model in blu spawn
As most people who crashed were on BLU, i figured that this may have been the cause.

+Optimised map logic
It was spaghetti in some parts, straightened out a lot of it.

+Reduced respawn times

+Increased event frequency

-Removed 'rare skeletons' event

+Chance of portals appearing during event is now 66%, up from 50%

-Chance of skeletons appearing during event is now 33%, down from 50%

+Moved underworld exit portal further back into the wall to prevent players from accidentally jumping into the pit

+Several clipping fixes

+Lowered map file size from 17mb to 11mb