PL yahoo

Discussion in 'Map Factory' started by Acadium, Oct 19, 2014.

  1. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
    11
    Is your map failing? Is it droopy? Has it lost its sexual drive?

    Well! Introducing a new pick-me-up playtesting map! pl_yahoo!

    This map is so bad, it's guaranteed to make you feel good about your map! It has bad brushwork! It has awful design! It has a bad cart explosion!

    A new and improved variant on the regular Payload gamemode, it's the cp_gorge of payload! It's a one-stage, two-point payload game designed for small groups of players! Bask in its bad quality and get instant confidence!

    For only 3 easy payments of $24.99 and the soul of your first born, you too can play this terrible map!

    EDIT: Now with 32% more Aly! Thanks to her for helping fix spawn issues! Leading studies show increasing the amount of Aly in your map raises its awesomeness by a factor or 6!

    "Instantly made me feel better!" -Idolon
    "This map is a crime against humanity!" -::Egan::
    "Stop quoting me on things I never said!" -Mystyc Cheez

    Warning, may cause bouts of vomiting, or actual enjoyment of the map.

    Contact the Acadium Mapping Co. at "!gf Your map is bad because: "

    All rights reserved Acadium Mapping Co.
     
    Last edited: Jan 13, 2015
  2. HQDefault

    aa HQDefault ...what

    Messages:
    1,058
    Positive Ratings:
    435
    Tiny, and red spawn feeds DIRECTLY into the payload path.
     
  3. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,246
    Positive Ratings:
    1,010
    Is this map full of idiots like the real Yahoo?
     
  4. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,004
    Positive Ratings:
    543
    But, PiperBoy... why will make YOU feel good about your maps??!?
     
  5. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
    11
    Red spawn itself is a fair walk away from the cart however, a reasonable distance in my opinion.

    Also, as you may notice in the description, "Designed for smaller groups of players"

    I don't intend to test this with TF2M, I'm actually looking into 4v4 testing.
     
  6. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    You know, I kind of leant to see this map played in an 12v12 environment...
     
  7. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
    11
    Leant?

    I think it's far to small for it, and I have no intention of widening it unless it fails in a competitive environment.
     
  8. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

    Messages:
    166
    Positive Ratings:
    97
    I think you should rewrite that description. If you took the time to make this map, you should take pride in it. Maybe it's got some faults but nothing that can't be fixed over time.
     
  9. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,387
    Positive Ratings:
    4,220
    I can't type for shit on this iPad. I was meant to say "want".
     
  10. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
    11
    Update: Working spawns. This map will be tested independently.
     
  11. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,472
    Positive Ratings:
    237
    Maps like this only work well when they are 32 players!

    BRING IT ON !!!!

    :)
     
  12. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
    11
    Hey, try it with 32 players, and see the clusterfuck of tiny map. It's designed for small groups of players, I don't think you could even fit all 32 in the cart's starting area :p
     
  13. Acadium

    Acadium Playtest Extraordinaire

    Messages:
    113
    Positive Ratings:
    11
    It's official the map finally works everyone