WiP in WiP, post your screenshots!

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
So refreshing being able to get out of the caves and into a skybox :)
penthousea1 blueintel.jpg
penthousea1 courtyard.jpg
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Does anyone have any last minute feedback or advice on this? Hoping to upload very soon and wanna see what more people think
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
What's up with the weapons flashing?
 

Uncuepa

aa
Oct 25, 2014
799
1,168
Does anyone have any last minute feedback or advice on this? Hoping to upload very soon and wanna see what more people think

I'm a little underwhelmed. I would prefer to see proper 24 player gameplay with wide panning shots showing the flow of the battlefield. This currently makes the map feel cramped and doesnt show off what makes its gameplay unique well enough. My 2c.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
Can I post here Hammer screenshots if the map is really WiP and if I try to make skybox to compile it iIwill have to delete half of it after (Also, a box of cordon will i think lag much)?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
wait, mirrors work in TF2?
Mirrors work in TF2, but only in 3rd person view will you be able to see yourself.

Theres a entity for mirrors and theres also a way to do them with water reflections
It's not even an entity, it's just a material. Also, the water shader will only work when it's horizontal and flat. Otherwise it'll flat out stop working. Been there, tried that, didn't work.

Can I post here Hammer screenshots if the map is really WiP and if I try to make skybox to compile it iIwill have to delete half of it after (Also, a box of cordon will i think lag much)?
All WIP shots are welcome here. If you want in-game screenshots though, just make a giant box around the map (NEVER ship a map like this though) and run VVIS on fast. It'll give you good enough lighting and the compile won't take forever calculating visibility.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Those barn doors don't really make much sense considering there isn't a pulley nearby or any other means of getting things up there.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
Personally, I think that little broken stair model would be perfect right there.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,080
Those barn doors don't really make much sense considering there isn't a pulley nearby or any other means of getting things up there.
You have no idea what's inside those doors. For all you know the crane might be an extendible one that stays inside
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You have no idea what's inside those doors. For all you know the crane might be an extendible one that stays inside

Well, if a player has to stand around and wonder that it's generally a better idea to just make the crane. Or a sign that says something like Loading zone or something like that.