Ayy, dredge is being detailed still!
Also, lighting bugs D: (I'll fix it dont you worry!)
All vertices on-grid? Are you a wizard?
Does anyone have any last minute feedback or advice on this? Hoping to upload very soon and wanna see what more people think
What's up with the weapons flashing?
Theres a entity for mirrors and theres also a way to do them with water reflectionswait, mirrors work in TF2?
Mirrors work in TF2, but only in 3rd person view will you be able to see yourself.wait, mirrors work in TF2?
It's not even an entity, it's just a material. Also, the water shader will only work when it's horizontal and flat. Otherwise it'll flat out stop working. Been there, tried that, didn't work.Theres a entity for mirrors and theres also a way to do them with water reflections
All WIP shots are welcome here. If you want in-game screenshots though, just make a giant box around the map (NEVER ship a map like this though) and run VVIS on fast. It'll give you good enough lighting and the compile won't take forever calculating visibility.Can I post here Hammer screenshots if the map is really WiP and if I try to make skybox to compile it iIwill have to delete half of it after (Also, a box of cordon will i think lag much)?
Those barn doors don't really make much sense considering there isn't a pulley nearby or any other means of getting things up there.
You have no idea what's inside those doors. For all you know the crane might be an extendible one that stays insideThose barn doors don't really make much sense considering there isn't a pulley nearby or any other means of getting things up there.