Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Apom, if you really did put that in the CP contest, you definitely would've gotten my vote.
Yeah, rly cool^^
Trying to make lighting look good indoors, failed lol
Got some good looking lighting outdoors
Yes, that container track thing looks horrible, I changed it now anyway.
(Yes I have overlay traintracks near the start, don't tell anyone about it)
Haven't really worked with the layout so well yet, just messing around with lighting settings now.
I like how train tracks were built on top of a shipping container
A little bit of Pre-SDK work for L4D.
Not really sure if people will come to this part of the hallway and turn right or blindly walk through the trap. That or put it in the room on the left.
They idea is they enter through the barrier, picking up the health pack (which would be very vital on expert), but activating the zombie horde.
Can the horde only come in through that main door?
...cheesy video made with smoother
[ame="http://www.youtube.com/watch?v=gF8WxAFe5ts"]YouTube - TF2 Avantiville (beta) Preview[/ame]
some early screens of my new 6-flag ctf-tc map
At the moment, yes.
More progress on Terminal (Ex-Mesa)...
Why does that seem ridiculously detailed for a dev-textured map?
The outsides looking good for dev blocked.
a red flag room Ive been working on, i havent got a name for the map yet. but im sure ill think of something when i start working on the rest.
I don't like just... blocks. Looks gross.
Hey guys, heres the album to my map. Yes i know its really dark, these pics are abit old.
Grinder's new A
yay, looks like it's no longer Gravel Pit ctrl+c, crtl+v
new model wip
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