WiP in WiP, post your screenshots!

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
ym_threestage0006.jpg
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Trying to make lighting look good indoors, failed lol
2lxh3rs.jpg


Got some good looking lighting outdoors :D
30ry049.jpg

Yes, that container track thing looks horrible, I changed it now anyway.
4sno0h.jpg

(Yes I have overlay traintracks near the start, don't tell anyone about it)

Haven't really worked with the layout so well yet, just messing around with lighting settings now.
 
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DaFatCat

L3: Member
Apr 19, 2009
129
11
I like how train tracks were built on top of a shipping container :D
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
A little bit of Pre-SDK work for L4D.

deadlockpolicestation02.jpg


:confused:

Not really sure if people will come to this part of the hallway and turn right or blindly walk through the trap. That or put it in the room on the left.

They idea is they enter through the barrier, picking up the health pack (which would be very vital on expert), but activating the zombie horde.
 

Mar

Banned
Feb 12, 2009
607
63
Can the horde only come in through that main door?
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
...cheesy video made with smoother

[ame="http://www.youtube.com/watch?v=gF8WxAFe5ts"]YouTube - TF2 Avantiville (beta) Preview[/ame]
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Why does that seem ridiculously detailed for a dev-textured map?
 

Firewood

L1: Registered
Dec 13, 2008
7
0
a red flag room Ive been working on, i havent got a name for the map yet. but im sure ill think of something when i start working on the rest.

failred03.jpg


failred04.jpg


failred5.jpg
 
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Mar

Banned
Feb 12, 2009
607
63
yay, looks like it's no longer Gravel Pit ctrl+c, crtl+v