WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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The Porkpie sits oddly on the Spy's head, as if it were just floating.
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Meh,
barnsupports.png

May work :L
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Alt-RMB those wooden beams or I'll eat you >:C
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
medic_hat_moustachio01.jpg


This is probably not going to work at all with the facial/talking animations. Might be able to get away with it if I delete the goatee (lower jaw moves more than the upper lip when talking), but then the model would probably be too simple to bother submitting.

Or maybe I can make it a heavy beard so that it hides any flaws from talking entirely, lol.

Kep
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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Engels/Marx beard combo for Hoovy/Medic, go.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Oh, right. I guess that pulling fifteen hours of being awake on four hours of sleep isn't a good time to post nonsense on the forums :x
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
You could go with Marx and Lenin, but Heavy might look odd with so little beard.
 
Sep 19, 2010
475
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K, I need your guys' help with something. This is the point for a KotH map I'm working on (I just threw down 2fort's lighting so it wouldn't be full bright). I had it all laid out in my head and then things just started to conflict with one another. Tell me which you prefer (or which would make better gameplay).

Control Point 1
http://img7.imageshack.us/img7/1563/buildings0002.jpg
http://img828.imageshack.us/img828/2951/buildings0003.jpg

Control Point 2:
http://img87.imageshack.us/img87/9991/balconies0001.jpg
http://img830.imageshack.us/img830/8232/balconies0000.jpg

And yes, I will put doors to the balconies in the second set of pictures. This is just a quick mock-up.

I wasn't planning on making any passages through the main building in the back, but I can always change this if you think it will help.

Thanks a ton! :)
 
Mar 23, 2010
1,872
1,696
#2 w/ paths through the back building imo. koth with base to base sniping = ugh.
 
Sep 19, 2010
475
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#2 w/ paths through the back building imo. koth with base to base sniping = ugh.
Thanks for your feedback. I think they might be a bit too close to one another to snipe, but I can see your concern.

My original idea was a combination of the two, with the wall on one side and the building with the balcony on the other. I really wanted to stay with this concept, but I felt the team with just the wall would have an advantage (easier/faster to get to).
 
Mar 23, 2010
1,872
1,696
Thanks for your feedback. I think they might be a bit too close to one another to snipe, but I can see your concern.

My original idea was a combination of the two, with the wall on one side and the building with the balcony on the other. I really wanted to stay with this concept, but I felt the team with just the wall would have an advantage (easier/faster to get to).

well the main concern is a "battlement" where you can easily watch the point, and the other team's battlement (think 2fort with a point on the bridge, and the roof of the bridge removed). and actually you have a similar thing going on in the ramps in #2 as well.....
 
Sep 19, 2010
475
499
well the main concern is a "battlement" where you can easily watch the point, and the other team's battlement (think 2fort with a point on the bridge, and the roof of the bridge removed). and actually you have a similar thing going on in the ramps in #2 as well.....
I see what you mean. :\ I might just have to rework that then. Thanks again, I'll keep it all in mind.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
BLU base for B2 release
ss20101104164028.jpg


Also some small changes to the RED interior
ss20101104164424.jpg
 
Sep 1, 2009
573
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arena_arakawa0000.jpg

There were water Ninjas in the river.
 

Deloras

L2: Junior Member
Aug 20, 2009
98
89
Chrismas! Here is what my entry will look like:



I will have another big computer screen that will be more evocative.