Trying to get back into mapping (again) in between the metric fuckton of projects I have to work on. Currently doing a revamp and rename of Quarry after I had a brainwave forever ago. Figured I'd post something here.
(Not pictured: Displacements)
Working on a way to visually seal off the map that makes more sense than spilled coal that you could probably step over.
No idea what's going on with the ceiling here. Also I fail at deciding on ceiling textures.
First point, now with displacements. I probably went overboard with all the rocks, but they're disguising the fact that it's just a bunch of squares and angles that I've rounded off slightly.
Off topic: How do you make images thumbnail? :blushing: