Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Well ok, brushes are func_detail, but what's the point ? ^^
It's just to make sure the room is cut into better vis leaves, that's all. Since it's your first time he wanted to make sure you knew.
A carriage shed that I have managed to finish in my Christmas detailing Contest map
I wouldnt use that panelling texture for the beams up front, it looks odd when they're so thin
Just some WiP stuff I hope to finish some day.
Am i the only one who finds that tile texture annoying? It's perfect for roofs, but as close to the player as many people use it (including CP_Manor) and it's revealed to be flat, and looks like tile-effect linoleum.
Also, in the bottom screenshot the stuff next to the camera is upside-down.
haha, hartz vier bräu, very clever
Dragonstorm, your lights are too yellow
Oh no, those are stairs
Good! I can say you're already ahead of 75% of TF2 mappers out there then.
Hey nice of you ! But I can't go further right now, I've got a nasty leak problem U_u
Are those brush-props I see?
If so, I highly recommend using prop-props, not made in hammer from brushwork.
If you really want to use them, (and they're HammerModels) check this out: it makes Hammer Editor brushes into props.
Some screenshots of koth_wetworks in the sdk will be up in about a 3 weeks since im on vacation right now. Sorry for the delay.
Texture is only 512x512, so I'll probably redo it since the pixelation is kinda obvious on the paper's pattern.
Still needs textures for BLU, too.
Also, decided to make the paper semi-transparent, which means I'll need to rework some things in XSI to avoid the sorting errors that happen with transparency. But having a screen that you can illuminate from behind will be worth it!
Nice ! Is it part of a themed map you're making ? Japanese theme ? Must be hard if you have to dev everything =)
Some map I've started to work on, first point is pretty much layed out (beware shit lighting and dev texture galore)
Oops, how did I resized?
just paste the direct link to the image into the image button at the top of quick-reply
I think bots are scared of hights
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