WiP in WiP, post your screenshots!

jpr

aa
Feb 1, 2009
1,094
1,085
trophy7.png
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The trophy doesn't look like it's fully resting on the Sniper's head, Jonah. I say lower it a bit to make it more snug.
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
@Earkham I think you should make the top of the hat come to a point and have the "sides" steeper. Also if the chine strap connected to the hat close to the edges instead of form fitting the face. Like a real one.
Aodai-nonla-crop.jpg
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
Damn, I read this moments from submitting.

I don't want to increase the angle of the hat; I had it like this originally and I think it would make it significantly harder to headshot the pyro. I will however tweak the straps, if I can (the breather on the side I believe is going to be in the way).

[Edit] Okay, tweaked the straps a bit, but not a huge amount due to the rebreather. It's solid IMO, gonna submit and start another project. Next time I'll show off wireframe images here instead of textured & enveloped, cause it's a real PITA to make changes once you've got the mesh enveloped to the bones.

Kep
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Lookin' delicious, Tovilovan! One thing I may suggest is to change what you have holding the logs above CP2 atm; I suggest using some claws or something, the logs don't look right with a metal bracket shoved into them.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Started some detailing on point 3 of swamplands, hoping the first 4 capture points are balanced enough as I've also started to make a decent skybox :unsure:

pl_swamplands_a100001.jpg