I'm seeing a fair bit of glow around the letters. What mipmap options did you use?
For that matter, I really wish VTFEdit let us do the rescaling ourselves instead of trying to recreate whatever method Valve uses. I suspect they use bilinear interpolation in Photoshop or something.
@ stevehepocket i'm using the basic options of Paint.Net (since i have photoshop on my usb,but i work better with this and i've installed even a vmt filter for it)
I can assure that there is no glove in game, i've tested by myself by launching a map i'm making
I tried that originally, but unfortunately it looked pretty bad. I will try to tilt the hat a bit more for that wacky pyro-esque look; depends on how much modifiying I can do without messing up the jigglebones (I really really don't want to redo those, lol).
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble