Ok here we go - now don't flame me because it's a different rendition of badwater because I'm building it for someone and they wanted an all 'in cave style + I changed some of the routes both for the path and flanking areas
After reading the lighting guide this is the first attempt at lighting it - how do you like the progress so far wuth the lighting? How's he overall lighting - still too dark? Any suggestions?
I also tried to fix the log boring tunnel that badwater has at the start -it's now broken up but you can't see it here. On tunnel exit cart will go right (in the picture) instead of the normal path. There is one phantom light behind the rocks on the left - the others ae all main lighting so far.
This is the old normal path - notice the sink hole (at crosshair indicating broken tracks) and the train area will be a new flankig route for blue team
I blew up the building and between blu 2nd spawn and cap point 3 - replaced it with rock wall and added in new flanking route:
The reverse angle:
Any help is appreciated