WiP in WiP, post your screenshots!

Sep 19, 2010
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Mid for new map I'm working on.

inb4cappointistoosmall

2014-05-05_00001.jpg
 

Beetle

L9: Fashionable Member
Aug 17, 2008
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COMPLETELY redid lighting. Everything that is not a light source visible as a prop is now a point spotlight instead of a general light. This means that because all the light is directed towards the ground, the ceiling is very much unlit. The fog has been intensified, with a distance of 4500 hammer units instead of 6000 now. Everything looks lit as it should, with nothing more than is needed. There may be minor changes needed, but I'm much happier with the lighting now.

I thanked it since Frozen refused
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
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if7U50P.jpg

Hopefully can get this room along with the rest of the map finished this weekend for the contest.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,707
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I can't wait to see how that turns out. I've been plugging away at the same map, but it took me too long to figure out what to do with some areas and now I'm too far behind to get anywhere near done.
 

re1wind

aa
Aug 12, 2009
644
588
This is my opinion and minor nitpick, but the rusty texture on the cabin/hut-thing doesn't quite fit an indoor area. All i'm saying is, try another neutral or red metallic texture.
dK89nSN.jpg
 

Freyja

aa
Jul 31, 2009
3,016
5,849
Unreal engine 4 is released. It doesn't need to be tied to an unreal tournament game, just like UDK hasn't for many years now.
 

seth

aa
May 31, 2013
1,019
851
Unreal engine 4 is released. It doesn't need to be tied to an unreal tournament game, just like UDK hasn't for many years now.

Oh I see. Well that's really impressive.

Sel, did you make that using default assets or did you create some or what?