COMPLETELY redid lighting. Everything that is not a light source visible as a prop is now a point spotlight instead of a general light. This means that because all the light is directed towards the ground, the ceiling is very much unlit. The fog has been intensified, with a distance of 4500 hammer units instead of 6000 now. Everything looks lit as it should, with nothing more than is needed. There may be minor changes needed, but I'm much happier with the lighting now.
That's pretty sweet but is that even on the source engine, Sel?
yes
this is my new tf2 map
Unreal engine 4 is released. It doesn't need to be tied to an unreal tournament game, just like UDK hasn't for many years now.
Oh it's unreal tournament. How'd you get access the level editor already?