I'll probably end up remaking them later, but they are actually almost entirely walkable. The only place that is not would be the left side, right behind the spire, which I textured with a rocky surface to indicate.
And yes, I love me some subdivide. I still need to rough mid up from it, now that I'm thinking about it.
I agree, the bigger cap base model looks a lot better in this instance. Maybe it's just because they've been ingrained upon us since vanilla TF2, but whatever. To each his own
Part of me thinks it looks better to have all the points be small except the last one, considering how the map works, but another part of me just thinks I should just use the normal points
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