WiP in WiP, post your screenshots!

Crash

func_nerd
aa
Mar 1, 2010
3,348
5,522
cp_glassworks/ cp_crash_72_redux

6EABC1FDF72092364844914B4F8693A877A5D2B9

Compared to the previous version, I think it's drastically improved. (Same scale, I believe)

First/ final:
F26924AD881F265C0F2ABCFDEC79063130E20F55

3C150E491D8BACF3F8D4675A3F7D52AEF0D6C8FC


Second:
F388169185792CCDA34FD45A006952163362987E

E9E172EB379896EB6672D8E8D29E04FFFCC5690F


Mid:
F533EF01E7EC3238EE468B2F5BE916918538F15A
 

re1wind

aa
Aug 12, 2009
644
588
It looks like players might get caught on the strange displacement in the "second" area, but only actual playtesting will tell.

SUBDIVIDE CAVES FOR EVERYONE!
 

Crash

func_nerd
aa
Mar 1, 2010
3,348
5,522
I'll probably end up remaking them later, but they are actually almost entirely walkable. The only place that is not would be the left side, right behind the spire, which I textured with a rocky surface to indicate.

And yes, I love me some subdivide. I still need to rough mid up from it, now that I'm thinking about it.
 

re1wind

aa
Aug 12, 2009
644
588
Its the area between CP1 and CP2, looking towards CP1/blu spawn. cp 2 is to the left, in the dev-textured building
 
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Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
RFJj7gr.jpg

cs0gQ2B.jpg

GTBXTT3.jpg

8DQaNyL.jpg

smjTqpu.jpg


Like a more linear version of Steel that wraps around the final point

I need a word that starts with E so that I can have an overlay saying "Radio ____ Distribution", since there's an antenna instead of a rocket
 

Toomai

L3: Member
Apr 14, 2011
129
144
That's some nice texture resolution you have there.
I need a word that starts with E so that I can have an overlay saying "Radio ____ Distribution", since there's an antenna instead of a rocket
Try emblements, that fits with RED's farm themes.
 
T

The Asylum

I agree, the bigger cap base model looks a lot better in this instance. Maybe it's just because they've been ingrained upon us since vanilla TF2, but whatever. To each his own
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
Part of me thinks it looks better to have all the points be small except the last one, considering how the map works, but another part of me just thinks I should just use the normal points