@Fr0z3n: I still don't get the point of the narrow side route into that house. It's too easy to keep spammed down for the extra walking distance you need to get there, and then it exits into an area that still has height disadvantage and is right next to spawn doors
I can only ever imagine Spies using it. May want to consider a more Thundermountain Stage 1-2 approach where the building is higher and very defensible with a good spot for a tele exit and windows at least as high as the spawn doors/point