Pics.
Your map is very pretty but my concern with gameplay is that you only ever seem to have 2 levels of height variation at any one time, at 192-256 units height, which also isn't very exciting as it doesn't give players much variation in gameplay experience; it also limits gameplay options.
Secondly when the track gets inside the area is consistantly very narrow. If i were on a server with a regular player base that would be relatively coordinated i'd be concerned at heavy stacking on BLU. Spies are a hard counter to Heavies and there isn't much room for them to get past such focused explosive spam (a result of narrow chokes) ontop of the potential to bump into players in the narrow gulley/on the narrow catwalks.
I know I'm a little late to the feedback party but R1gtheous, you really need to tone down the amount of ripples in the water at the bottom of the waterfall.
Blood rust was totally my idea.
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New and improved, less polygons than the original with more styles!
Fewer screws, more masking tape.
Since there is no feedback thread for manngrove...
1. MAKE ONE, R1GHTEOUS, OR ELSE
2. you have a floating lightbulb
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3. to add what grazr said about gameplay variation, the cart also doesn't go uphill or downhill except for the tiny step near the turntable. it's not exactly bad, but it's another missed chance to spice up the play![]()