Screenshots of my first TF2 map, pl_Dockyard.
From top to bottom:
Blu respawn room (beyond glass)
Blu base - interior
CP 1
I honestly have no clue how good this looks compared to what other people have done, so I apologize if I just posted a bunch of crap. I know the exteriors of my buildings are.
I've worked with other game engines before, but not TF2/Source, so I don't know what constitutes "Quality" work. Any comments/suggestions are appreciated.
Perhaps for the baguette, you could make it a concealed weapon. I had an idea a few months ago for a curved blade hidden within a croissant. When the Spy drew it, he would pull off a 'bread cap,' thus uncovering the blade. You can use that idea if you want, I'm not good enough at modelling and I can't animate.
opening area to my gorge map, gonna have two or three lower blu exits and one up there on the bridge-sorta-thing on the far right. not really sure if i like it. prolly be some kind of castle/fort i guess? seems kind of too complicated and open to me, not as fun as gorge's opening
oh, thats cool, the frenchman's baguette, gives me an idea that i couldn't pull off, replace his cigarette with a french related object XD
make baguette smaller place in mouth
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