WiP in WiP, post your screenshots!

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
wtfhax.png
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
851
*wonders to self*

What is so important that they are all staring at that dang board!
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
NOOO

See YM's tutorial on getting the proper shadows! ---> HERE!

On every single track? I heard that dings on lower end computers. It's easier to simply disable the track shadows.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,874
2,987
lavatest0001.jpg


lavatest0002.jpg


Finished the lava and accompanying lavafall for Tachyon's dip into the prehistoric age.
 

dodgydogman

L1: Registered
Jun 1, 2010
12
1
arena_wall

This is my map, arena_wall, its about 75% done. All i have to do it finish the texturing, add loads of props and overlays and do all the lighting.... Yeah.. Maybe 70% ._.
Its my first map ever, and my first real project in sdk so any advice, or critisicm is really welcome!!

The idea is that red and blu are both building half a wall to keep each other out... So the theme is construction i guess... (The scafolding used to have about 5x the brushes :p Had to cut it down because people were lagging).
arena_wall0000.jpg

arena_wall0001.jpg

arena_wall0002.jpg

arena_wall0003.jpg

arena_wall0004.jpg

arena_wall0005.jpg

arena_wall0006.jpg

arena_wall0007.jpg

sdk.jpg

wall.jpg


Oh, and yes. It does have 2 helix spiral staircases. Me and my clan have been playtesting it a little and we have been balancing it. But if anyone wants to play it for themselves, go to our clanpage: therepublicofawesome, add me or another admin, say where you are from and ask to play :p.

Yes I realise I need to do loads of texturing and a couple of brushes are on top of each other!
 
Last edited:
Nov 14, 2009
1,257
378
Wo! Those double helixes are TRIPPY!

I thought you had a leak, until I looked closer. Anyways, get lighting, since IMO thats the most important part. It really gives a map an atmosphere. It looks great for a first map!
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
Progress with cp_coach: I have the first stage blocked out, and it'll probably be ready for testing soon. Only hammer pictures at the moment because it had no skybox when I took them, or any lighting

Overview:
coach_s1_over.jpg


Stage 1:
coach_s1_1.jpg


Stage 2:
coach_s1_2.jpg