All right, I was looking at cp_factum_test5 and wanted to comment on it but there doesn't seem to be thread for it and I can't seem to find the author's profile to PM him/her, so, I'll just post it in here and hope s/he gets it. If this is the completely wrong place, can someone point me to a better one? Thanks.
The walls are a bit bright, but the bigger problem I had was it was difficult to see that this was a trench, until I fell in the first time running over it :/
I didn't even know I was on mid till I had it about half capped, you'll need to add something, but I assume you know this.
There's a line between this metal plates that sort of simmers and was driving me nuts:
Again the walls are just too bright in this area.
Rollouts seemed all right on the map, I think you should add a wall or crate between the spawn doors to allow soldier to wall jump more easily (bad picture of this

)
Rolling out right seemed the best, but I think it might be nice to allow a roll out on the left/center you'd probably need to add a ramp here for so a medic wouldn't be so slow going this way:
I think you might need some health here for the left rollout, the pocket would probably have a medic on him but I didn't test the demo rollout with realistic conditions (used the sticky jumper)
This bothered me a little since I'm really starting to hate those purple textures, but I was happy it was all I found on the map