WiP in WiP, post your screenshots!

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
This is a Lumberyard-esque Arena map I've been working on for a couple of days now (on and off). For now it's absolutely tiny, so I'm not giving it a proper thread just yet. I'll do so when I expand it a little (that is also why there is no 3D skybox or any blend with the grass/dirt texture). I also need to add proper entrances to replace those large blobs that lead to the control point.

90-5.jpg


Also, big red light. D:
 

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
Have had practically no time to map recently, so progress on Manufactory has been slow. I've been working outwards from the BLU spawn area:

plr_manufactory_b010001.jpg


plr_manufactory_b010000.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
Something more Nucleusesque, I guess. The name plus the one alpha I played made it seem more like an enclosed, industrial, sciencey map.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Pretty, but something about that bottom cone is off; it seems like the faces aren't smoothed and it has some odd shadowing.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It looks similar to the ones already in the .gcf, but none of them look exactly like that IIRC.
 
Sep 19, 2010
475
499
Third control point of a 3CP A/D map. I'm trying to go for a memorable last point. The large structure behind is going to be a dam with water rushing over it and Red's spawn coming out. Yea or nay?

3cp.png
 

tyler

aa
Sep 11, 2013
5,102
4,621
One time I designed a very similar control point. I don't think I have the vmf anymore, but I'd still like to see it done.