Finally got the chance to do some playtesting with actual players instead of a solo play-through.
A few random thoughts:
*The timers are very long. When you could end up defending the first stage for 15+ minutes... they could probably be cut in half.
*The third stage is very large. We had problems getting to the front line as defenders before the setup time would lapse, and that was going full-bore towards it.
I've learned that most of the players dont think as a team, so you have to keep in mind, what if there aren't teleporters or engi's that put up sg's etc.
Finally got the chance to do some playtesting with actual players instead of a solo play-through.
A few random thoughts:
*The timers are very long. When you could end up defending the first stage for 15+ minutes... they could probably be cut in half.
*The third stage is very large. We had problems getting to the front line as defenders before the setup time would lapse, and that was going full-bore towards it.
Yeah I messed the cubemaps up somehow last minute, thats the first problem
Downloads: A new file has been added by Youme:
CP_bloodstained_b2
Second beta release.
Changes:-
-Vastly reduced file size
-Generally improved details everywhere
-fixed model textures and visible nodraws
-Adjusted timers slightly
-Increased distance between red sapwn in stage 3 and the start up gates to improve the quality of that stage.
-Adjusted capture point timers slightly
-Slight displacement tweaks, fixed missalignments in multiple places
-Improved lighting in a few places - note - most lighting is still very much unfinished
-Textured a few more areas
_b1 on the server still!! *gasp*
Yeah, we lost that round quite easily:Not much change...I left in a brush I used to seal the map, which completely broke the whole thing, I don't believe I didn't pick it up before i submitted it, I've removed the file for now to make sure no one downloads this pointless file, I'll get it re-compiled tomorrow and re uploaded. I've also removed it from our server rotation so don't worry, unless you've played it in the last hour or so you'll never have to play this broken version.
Then you had 2 good balanced teams. Yesterday I played it a couple of times and my team was unable to defend it 3 times. On the other hand, we didn't captured it. Other team used 3 medics to uber on almost the same time. I was the only medic on my team.We just had a big map-test session on our server, with beta 1, people like it but no team took the second point on the first map, and i'm not talking poeple passing thru the server, it was 24 true player each team on a TS channel and it was quite impossible to win (maybe the defense spawn is too close from the point).
Still the map receive a 78% approuved vote, i'm waiting for the b2 to put it on the servers and give more feedback since it will be played several times each day.
At least you got to see round 3 thenYeah, we lost that round quite easily: