[WIP] Contest map: cp_bloodstained

YM

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Irksome, head over to the tutorials lab.....

I'm gunna get some stuff roughed out in the skybox before I start texturing much, as well as some gameplay tweaks (mainly the final cp)
 

Colt Seavers

L6: Sharp Member
Dec 30, 2007
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Clearly I am biased, being Youme's No.1 fanboy :001_tt1:
However, I've had Bloodstained running on the server since he started it - now in the map rotation. I'd say cp_station was a good map - and it is. But Bloodstained has the potential to be Epic! We've had some amazing battles on it so far and feel the layout is playing pretty spot on now.....always room for some tweaks but yeh.

Go Youme! All power to you mate - you're a one man map mountain and I can't wait to see it fully textured !!!:thumbup:

Manlove,

Colt
 
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YM

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Updated map (if you want to download and test, note its still not 'finished' looking atall)

I've completely done up the final round so it should be much harder for red to cap and nicer for blu to defend. I've also changed a few problems from the last version.
 

YM

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Hows this MacNetron? I've started adding some details and texturing to the first round:

cpbloodstaineda50002ao9.jpg

cpbloodstaineda50001yk0.jpg

cpbloodstaineda50000bs9.jpg


I'd say that area is around 60% finished, thats only the first control point, there are 5 more :( But I've got plenty of time so its all good.
 

YM

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Thanks. Goodness only knows why red have build a barn right outside the fence of blu's top secret research facility
 

YM

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Oh right, of course....
I never was good at adding props to maps I find a few that I like and seem to add those, over and over, with barely any other props making an appearence.
What we need is for someone to put all oth e TF2 props into a map so we can see them all together rather than browsing through that horrible window.
 

YM

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Just added an extra red-only route out of the barn spawn, due to popular demand. I'm not entirely convinced it will work, but if it does its no bother to leave in and if it doesn't its not exactly hard to cut it out again.
 

MacNetron

L5: Dapper Member
Dec 12, 2007
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This is a newer look than the one on the colts-server. That is still a4. Looks great!
I like the gameplay, although it heavily depends on the team. This is a team map.
I've had a bad team that didn't succeed in capping point two (stage 2). When turned around, the other team capped completed the same stage in 3 minutes... *yikes*

Had I already said I like the map??
cp_bloodstained_a40000.jpg
 

YM

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I guess that proves you've played it :)
The version on the server is the undetailed version, there are also a few layout tweaks between the one on the server and the one I'm working on.
It is a team map its quite frustrating when you have a ninja team and a lame team, as you say. It produces fun games when both teams are evenly matched though. There is nothing wrong with it being a team map, after all, this is Team Fortress 2
 

YM

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Help! This map is now crashing our server and I have no idea why. I haven't updated the file at all, its the same as this one.
We've had this map in rotation for about a week with no problems, then all of a sudden since yesterday's update (I assume, It was working yesterday before the update and then not working today) it crashes the server the moment it is loaded.
All the other custom maps on the server work, so its just this map. Could it posibly be to do with the fact it has rounds?
ANY help would be awesome because untill I can fix this I'm screwed
 

Snipergen

L13: Stunning Member
Nov 16, 2007
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Your map might be corrupt, try previous saves :/ I hope you didn't make lots of changes... I save every 10 mins really.
Also, and I know you will do this but,.. really check for leaks, even if the compiler doesn't say so :s

I hope you find it mate, would be a waste if this was bugged.
 

YM

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No its the version that has been loaded on the public server, not the one I'm testing on my home server. It runs fine on my home PC, all versions do.
Just ran an older version, which crashes the server aswell.
It seems there is something in this map from the start that TF2 now doesn't like.
 

Paria

L5: Dapper Member
Dec 12, 2007
202
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are you totally sure its just your map , the latest patch has introduced alot of server crashing , current workaround is setting mp_forcecamera to 2 or 3 in the server.cfg, valve are working on a fix for it too.
 

YM

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and what does mp_forcecamera do? My first reaction is that it makes those viewpoint cameras that you use in spectate mode or when you die....
 

Paria

L5: Dapper Member
Dec 12, 2007
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its a server variable to force your camera to different settings on death,

they added a new default value of 3 for tf2 - which allows spectators to spec everything, but for players in game on red/blu teams they can only spec their own team and via chase/3rd person views,

0,1,2 are all various different options of this, 1 used to be the preffered setting in tf2 (certainly i had it in my server.cfg) and this value is crashing servers left right and centre currently, if the amount of messages on hlds mailing list are anything to go by :)

if you are just running a listen server on your home pc it will default to 3.
 

YM

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well we changed the server setting and I posted a map that has cameras in, just to be safe.
It worked :D
I think I'll have this map out of alpha and into beta within two weeks.

_a5 if anyone facies taking a look, if not its in the rotation of colts playground, IP: 81.19.219.104:27015
Aswell as the colts playground custom map server (just for customs!) IP: 84.45.84.166:27015 (not in the rotation, you'll have to get hold of an admin)
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
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Very nice work. I like it alot. Where did you get the blue dev textures? Those look so much better than the damned orange. I've even gone so far as to use only yellow concrete as a "dev text" when roughing out a map. It would be great to have blue and red instead.