- Apr 19, 2009
- 4,460
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So? Remove mat_picmip entirely, and add mat_miplevel that uses a reversed scale.
That wasn't the only reason, it just contributed to it. Because the resources were never made to appear at those settings, they became unstable and could cause random and severe drops in performance and would cause some crashes.
If they remove picmip, that means that they need to change every reference to it. It's easier to cap it instead of just getting rid of it and rewriting the whole renderer.
Weren't they giving misleading information?
causing everyone to go OB engine hitboxes suck lololol
Why remove stuff so that noobs don't get confused?
I'm seriously worried with the direction they are going...
Yea, that's what i thought too. The hitboxes shown with that command weren't the actual hitboxes used to figure out damage.
Who said anything about rewriting? Just make it a "locked" cvar.
Takes mp_waitingforplayers_time for example. It's a cvar but it's locked and cannot be changed, or even seen. But things like sourcemod can change these. This is why our servers have 60 seconds of wait time, I raised it from 30 with sourcemod because we regularily have new maps for download. Other examples include all the scout function variables we messed with for Scout Madness.So how do you "lock" the cvar?
As Booj said, it's still there, you just can't see or alter it via normal console means... you need a plugin, and you need to know the variable's name in advance.So how do you "lock" the cvar?