What Is This Place And What Am I Doing Here

Discussion in 'Introduce Yourself' started by CHINESE TIGER, Aug 6, 2011.

  1. CHINESE TIGER

    CHINESE TIGER L1: Registered

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    So, I'm part of the bunch that came in when TF2 went free to play. I'm 13 and have no computer development experience whatsoever. However, I guess this is my opportunity to learn.

    I've always liked making new maps, but was intimidated by map creation tools in games like Warcraft III. However, Hammer looks kinda simple and looks like a decent place to start. My current plan is to make a CTF map named Plateau. I already have a map drawn of what it's going to be like (but barely legible so I'll spare you the details) and I want to start development of the map ASAP.

    So, that's pretty much it.
     
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  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    A word of fair warning: Any editor for a 3D game is going to be orders of magnitude more complex and ask for much more dedication in learning than an RTS editor. But if you stick with it you'll get the hang eventually.
     
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  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    What Boojum said:

    Creating basic geometry is fairly simple, that much can be true. But understanding the consequences of making certain geometry formations is the hard part. Then there's the real level editing work... and understanding the mechanics of the game engine you're working with.

    vis_leaf's, leaf portals, solid entities, point entities, hint brushes, areaportals, triggers, even scale.

    Just be glad that multi-player is less complicated than single-player level design. Requiring additional knowledge of AI nodes, sequence scripting. Blah blah blah.

    Don't be fooled by the basic interface, most of the work done in Hammer is "under the hood". Setting up inputs and outputs for triggers, setting up the basic game mechanics for game mods like payload, setting entity paramaters and environment settings.

    Hammer isn't as "plug and play" as it perhaps was pre-Source. Much more customisation is required.
     
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    Last edited: Aug 7, 2011
  4. CHINESE TIGER

    CHINESE TIGER L1: Registered

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    I'll keep that in mind. Right now I'm just toying with it, following the tutorials from the Valve Developer Community, building basic things.
     
  5. Moose

    Moose L6: Sharp Member

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    He meant to say single-player.

    My personal advice for learning hammer would be:
    -Make sure you're working on a grid, and start building rooms
    -Learn how to create/edit entities
    -Look at the vmfs of valve maps (do this any time you aren't sure how something is supposed to work, more than likely you'll be able to imitate the correct method if you see and understand how it's done)
    -Learn how to use important tools
    -Get boojum's fgd pack and use his libraries

    Don't be afraid to ask for help, but remember to be as courteous as you can. Also, showing work to people early on will help you A LOT. You are almost guaranteed to do things the wrong way at first, and if you let people help you out, you'll be able to break bad habits and learn how to do things the right way. It'll involve putting yourself up for ridicule, but it'll save tons of time and effort in the long run.

    As long as you're a cool guy and can get along with people, we'll be willing to help you out. Drop by the steam chat if you're really puzzled by anything.
     
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  6. TheKieranator

    TheKieranator L6: Sharp Member

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    It's dangerous to go alone, take this!
     
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  7. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    You seem like a cool guy, and more mature for your age than most 13-year-olds, so I think you'll get along fine in here.

    On top of what everyone else has said, which I'd recommend greatly, I'd suggest you hang around in the TF2Maps.net Steam chat; it's a great place that loads of cool people hang out in, so you'll learn a lot. :)
     
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  8. CHINESE TIGER

    CHINESE TIGER L1: Registered

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    Interesting. I'll check it out soon enough. Thanks. :)
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Woops! Yes, i meant to say that single-player is more complicated than multi-player. I made that post shortly after waking up >.<

    Multi-player is a good place to start level design and definately has a more convinient play-tester player base. You can get your levels tested more easily, frequently and actually attend tests of your map.
     
    Last edited: Aug 7, 2011
  10. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Note he didn't say that to any other 13 year olds :(
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Welcome!

    Map creation is really intimidating, but take your time and just listen to what people say will be the best thing you can do to get better...

    Besides, you're young. You don't have to rush.
     
  12. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Welcome!
    Welcome, to city 17.

    It's safer here.
     
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  13. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    lies!