Here is the compile log. Also to add in game if I were to look at the water on the surface, it would look invisible but Then if I were going under the water it would be prefectly fine.
** Executing...
** Command: "C:\New steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\New steam\steamapps\common\Team Fortress 2\tf" "C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb.vmf"
Valve Software - vbsp.exe (Mar 6 2018)
2 threads
materialPath: C:\New steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (20384 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 66 texinfos to 34
Reduced 9 texdatas to 8 (262 bytes to 209)
Writing C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb.bsp
Wrote ZIP buffer, estimated size 106350, actual size 106002
2 seconds elapsed
** Executing...
** Command: "C:\New steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\New steam\steamapps\common\Team Fortress 2\tf" "C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb"
vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.
** Executing...
** Command: "C:\New steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\New steam\steamapps\common\Team Fortress 2\tf" "C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb"
vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.
** Executing...
** Command: Copy File
** Parameters: "C:\New steam\steamapps\common\Team Fortress 2\tf\mapsrc\test_roombomb.bsp" "C:\New steam\steamapps\common\Team Fortress 2\tf\maps\test_roombomb.bsp"
** Executing...
** Command: "C:\New steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\New steam\steamapps\common\Team Fortress 2\tf" +map "test_roombomb" -steam