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VSH vsh_tinyrock july24a

Lacry

L6: Sharp Member
Feb 25, 2019
359
287
When Seashore VSH???? :rolleyes:

Just kidding, but I would like to know what you are testing, i havent played VSH that much but as far as i remember they are usually played in big maps, so kinda of weird seeing it in a tiny (pun intended) map.
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
VSH doesn't have established map design science behind it, so, I'm basically throwing everything at a wall to see what sticks.
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

a2

a2:
* Removed the payload carts.
* Ported the respawn/afterlife gimmick from weaponslab
* ... which should be much better now!
* Death Pit now deals 10% of Hale's Max Health (clamped between 1000 and 5000)
* Hale's Massive Fists now have a small AoE radius when landing a hit
* ... which should be easier to do now too!

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

a3

a3 - VSH changes:
* Removed all Mercenaries weapon changes (except Spy knives and melee crits)
* Hale now has a Charged Attack (Hold RMB)
* Removed Hale's immunity to afterburn
* Hale's damage reduced 196 -> 106
* Removed Hale's knockback resistance
* Hale's speed reduced 520 -> 391 (Scout is 400)
* Hale's "whip bounding box buff" reduced 2.0 -> 1.4
* Hale's damage against buildings increased x2 -> x10
* Round length reduced 4 -> 3 minutes
* Setup time increased 10 -> 15 seconds
* Fixed a...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

a10

From now on, the version number is synced with vsh_actionstar, because this map won't receive any geometry changes - only gamemode changes.

a10:
* More voice lines by Megapieman!
* Backstab damage reduces (10% Max HP -> 6.66% Max HP) (clamped between 500 and 5000)
* Telefrag damage changed from the flat 1000 to the same of a Backstab.
* Fixed a bug when you got a Bomb Head Bumper Cart spell instead of Shadow Leap.
* Fixed a bug when the Control Point doesn't unlock.
* Fixed a bug when Hale...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

a11

Hale's Abilities rework:
* Rage has been removed.
* Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
* Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
* Both abilities have a 5 second cooldown.
* Removed stun immunity.
* If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
* Dash Attack hitbox size has been decreased. The hitbox has been moved in front...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

a15

* Restored Hale's Mobility Abilities (Charge, Slam and Saxton PUNCH!)
* Tweaks to the list of available Upgrades.
* Hale gets suspended mid-air while winding up the charge.
* Hale's damage against buildings reduced to normal 195.
* Jarate temporarily removed. Will balance it later.
* Hale will automatically Jump out after being stunned for 4 seconds in a row.
* Hopefully fixed bugs of some MvM upgrades persisting between rounds.
* Upgrade Station is available for an indefinite time.

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

a17

* New Casual-Compatible Round System.
* Removed MvM Upgrade Station.
* Removed Ability Crates.
* Fixed Charge sometimes not working.
* Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
* Slam radius increased (400->600).
* Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
* Fixed Damage Counter inaccuracies.
* Hale's Slam is non-lethal if it'd deal 30 or less damage.
* Fixed a bug when the round doesn't end if...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

23w09b

* Hale's health changed from N*1000 to N*N*40 + 400.
* Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
* Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
* Fixed a few stack trace exceptions related to Weapon IDs.
* Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
* Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs...

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

23w11a

* More Merc changes:
** Demo Shield blocks a single blow and breaks.
** Market Garden deals 150% of your Damage Quota.
** Uber-charge build-up rate is double for all mediguns.
** Wall-climb (available on all classes) now consumes no health.
* Fixed(?) a bug when damage table doesn't get displayed in chat.

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LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
329
105
LizardOfOz updated vsh_tinyrock with a new update entry:

23w13a

23w13a layout changes:
* Added a new small area behind a side-bridge that connects an ex-deathpit and said bridge.
* Ammo and health rebalancing.

23w12b:
* All Eyelander reskins gain heads on hit.
* Sentry gets an assist every 500 damage (for Frontier Justice crits).
* Airstrike gets an extra rocket for every 500 damage done with the weapon.
* Jarate and Sydney Sleeper are back! The only nerf: the effect duration is halved.
* Marked for Death duration is also halved.
* New glow Aura for...

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