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vsh_tinyrock july24a

* New Casual-Compatible Round System.
* Removed MvM Upgrade Station.
* Removed Ability Crates.
* Fixed Charge sometimes not working.
* Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
* Slam radius increased (400->600).
* Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
* Fixed Damage Counter inaccuracies.
* Hale's Slam is non-lethal if it'd deal 30 or less damage.
* Fixed a bug when the round doesn't end if Hale disconnects.
* Hale now causes Screen Shaking to nearby Mercs.
* Fixed Upgrade Station not working at random.
* Fixed Sucker Jump now working.
* Hale attempting to change his class won't cause him to lose.
* Hale's Health reduced (1200 per player -> 1000)
* Restored Hale's Mobility Abilities (Charge, Slam and Saxton PUNCH!)
* Tweaks to the list of available Upgrades.
* Hale gets suspended mid-air while winding up the charge.
* Hale's damage against buildings reduced to normal 195.
* Jarate temporarily removed. Will balance it later.
* Hale will automatically Jump out after being stunned for 4 seconds in a row.
* Hopefully fixed bugs of some MvM upgrades persisting between rounds.
* Upgrade Station is available for an indefinite time.
a14:
* MvM Upgrades

a13: same as Weapons Lab
Combined Tiny Rock and Action Star in one jar for easier testing. Not intended for public use.
Hale's Abilities rework:
* Rage has been removed.
* Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
* Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
* Both abilities have a 5 second cooldown.
* Removed stun immunity.
* If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
* Dash Attack hitbox size has been decreased. The hitbox has been moved in front of Hale (used to be attached to Hale's center point).

Other changes:
* 3 last players left will receive mini-crits.
* Last person alive will receive full crits.
* Now we're using the Arena gamemode code to manage the round.
From now on, the version number is synced with vsh_actionstar, because this map won't receive any geometry changes - only gamemode changes.

a10:
* More voice lines by Megapieman!
* Backstab damage reduces (10% Max HP -> 6.66% Max HP) (clamped between 500 and 5000)
* Telefrag damage changed from the flat 1000 to the same of a Backstab.
* Fixed a bug when you got a Bomb Head Bumper Cart spell instead of Shadow Leap.
* Fixed a bug when the Control Point doesn't unlock.
* Fixed a bug when Hale killing everyone doesn't end the round.
* Damage required to Rage increased 1900 -> 3000
* Rage stun duration reduced 6s -> 5s
a3 - VSH changes:
* Removed all Mercenaries weapon changes (except Spy knives and melee crits)
* Hale now has a Charged Attack (Hold RMB)
* Removed Hale's immunity to afterburn
* Hale's damage reduced 196 -> 106
* Removed Hale's knockback resistance
* Hale's speed reduced 520 -> 391 (Scout is 400)
* Hale's "whip bounding box buff" reduced 2.0 -> 1.4
* Hale's damage against buildings increased x2 -> x10
* Round length reduced 4 -> 3 minutes
* Setup time increased 10 -> 15 seconds
* Fixed a bug when Damage Dealt counts damage "done" to teammate
a2:
* Removed the payload carts.
* Ported the respawn/afterlife gimmick from weaponslab
* ... which should be much better now!
* Death Pit now deals 10% of Hale's Max Health (clamped between 1000 and 5000)
* Hale's Massive Fists now have a small AoE radius when landing a hit
* ... which should be easier to do now too!