Resource icon

VSH vsh_tinyrock july24a

Lacry

L6: Sharp Member
Feb 25, 2019
339
253
When Seashore VSH???? :rolleyes:

Just kidding, but I would like to know what you are testing, i havent played VSH that much but as far as i remember they are usually played in big maps, so kinda of weird seeing it in a tiny (pun intended) map.
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
VSH doesn't have established map design science behind it, so, I'm basically throwing everything at a wall to see what sticks.
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

a2

a2:
* Removed the payload carts.
* Ported the respawn/afterlife gimmick from weaponslab
* ... which should be much better now!
* Death Pit now deals 10% of Hale's Max Health (clamped between 1000 and 5000)
* Hale's Massive Fists now have a small AoE radius when landing a hit
* ... which should be easier to do now too!

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

a3

a3 - VSH changes:
* Removed all Mercenaries weapon changes (except Spy knives and melee crits)
* Hale now has a Charged Attack (Hold RMB)
* Removed Hale's immunity to afterburn
* Hale's damage reduced 196 -> 106
* Removed Hale's knockback resistance
* Hale's speed reduced 520 -> 391 (Scout is 400)
* Hale's "whip bounding box buff" reduced 2.0 -> 1.4
* Hale's damage against buildings increased x2 -> x10
* Round length reduced 4 -> 3 minutes
* Setup time increased 10 -> 15 seconds
* Fixed a...

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

a10

From now on, the version number is synced with vsh_actionstar, because this map won't receive any geometry changes - only gamemode changes.

a10:
* More voice lines by Megapieman!
* Backstab damage reduces (10% Max HP -> 6.66% Max HP) (clamped between 500 and 5000)
* Telefrag damage changed from the flat 1000 to the same of a Backstab.
* Fixed a bug when you got a Bomb Head Bumper Cart spell instead of Shadow Leap.
* Fixed a bug when the Control Point doesn't unlock.
* Fixed a bug when Hale...

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

a11

Hale's Abilities rework:
* Rage has been removed.
* Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
* Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
* Both abilities have a 5 second cooldown.
* Removed stun immunity.
* If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
* Dash Attack hitbox size has been decreased. The hitbox has been moved in front...

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

a15

* Restored Hale's Mobility Abilities (Charge, Slam and Saxton PUNCH!)
* Tweaks to the list of available Upgrades.
* Hale gets suspended mid-air while winding up the charge.
* Hale's damage against buildings reduced to normal 195.
* Jarate temporarily removed. Will balance it later.
* Hale will automatically Jump out after being stunned for 4 seconds in a row.
* Hopefully fixed bugs of some MvM upgrades persisting between rounds.
* Upgrade Station is available for an indefinite time.

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

a17

* New Casual-Compatible Round System.
* Removed MvM Upgrade Station.
* Removed Ability Crates.
* Fixed Charge sometimes not working.
* Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
* Slam radius increased (400->600).
* Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
* Fixed Damage Counter inaccuracies.
* Hale's Slam is non-lethal if it'd deal 30 or less damage.
* Fixed a bug when the round doesn't end if...

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

23w09b

* Hale's health changed from N*1000 to N*N*40 + 400.
* Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
* Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
* Fixed a few stack trace exceptions related to Weapon IDs.
* Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
* Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs...

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

23w11a

* More Merc changes:
** Demo Shield blocks a single blow and breaks.
** Market Garden deals 150% of your Damage Quota.
** Uber-charge build-up rate is double for all mediguns.
** Wall-climb (available on all classes) now consumes no health.
* Fixed(?) a bug when damage table doesn't get displayed in chat.

Read the rest of this update entry...
 

LizardOfOz

Hale's Own Programmer
aa
Sep 7, 2022
257
82
LizardOfOz updated vsh_tinyrock with a new update entry:

23w13a

23w13a layout changes:
* Added a new small area behind a side-bridge that connects an ex-deathpit and said bridge.
* Ammo and health rebalancing.

23w12b:
* All Eyelander reskins gain heads on hit.
* Sentry gets an assist every 500 damage (for Frontier Justice crits).
* Airstrike gets an extra rocket for every 500 damage done with the weapon.
* Jarate and Sydney Sleeper are back! The only nerf: the effect duration is halved.
* Marked for Death duration is also halved.
* New glow Aura for...

Read the rest of this update entry...