Vis times have increased

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 12, 2008.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok, I was compiling in 5 hours (complete) before I optimized my map :)

    I smile cause the first time I did it it took 4 days and only got to 4 before I terminated the vis.

    Now after compiling for 2 days D: I got to 9.9 :cursing: when I terminated it.

    Isn't optimizing supposed to speed up vis, game play or both?

    I also have a cave made up of displacements sitting in one cube - I'm assuming that hint brushed in there are wasted correct?
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    Map>Load Portalfile

    See what's making a ton of visleafs.

    Optimizing should speed up both compiling and running the map.
     
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  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I can do that? I thought it was just for leaks - how do I use it fo visleafs?
     
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    POintfile is for leaks.

    Portalfile shows you how things are beingbroken up in vis. If you have some complex stuff that doesn't block line of sight, such as a 32 sided pillar, that can be turned into func_detail and the vis component will be skipped.
     
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  5. Bonafide

    Bonafide L6: Sharp Member

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    4 days? That is insane. What sort of PC are you using to make a compile take 4 days? I pushed the limits of hammer too 100% in some areas and the map took less than 2 hours to compile.
     
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  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    What optimisation methods have you undertaken? You mentioned hint brushes. How about func_details?

    Also yes, hint brushes are very much wasted in your cube of displacements. But that's not to say have a few. It all depends on the entrances inside the cube.
     
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  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    LOL took 4 days cause I'm such a hack lol completely rebuilt my map - now down to 5 hours but then optimized it bigger D:

    Hard to day for func_details - they don't stop vis right? imagine the aztec map - where to put them on that map?

    Have made this album awaiting moderator approval here it is:

    http://forums.tf2maps.net/album.php?albumid=29

    How do you optimize something like this? LOL

    Unsure If I should enter it into the contest.
     
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I LOVE YOU ALLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!:wow::wow:

    When I first did the map vis took 4 days and uncomplete - now it took 1 minute!!!

    Thank you so much for this portal idea!!!