Added some arrows
Reduced the cart speed reduction on hills from 0.60 to 0.75
Point B:
Reworked some sightlines
Added a new flank door that opens when B is capped
Blue spawns more forward in their spawn when attacking B
Point C:
New forward spawn for blue to attack C
Added one way door to the highground flank
Added some highground for blue near the bend
Point D:
Connected upper spawn exit more to the lower one
Added a route that lets blue gain access to their highground without entering a sightline
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