Vineyard

PL Vineyard rc8b

Jul 5, 2016
503
296
  • Reworked upper flank into A
  • Moved B closer to A
  • Reworked the window into B
  • Added some side routes to B
  • Added a gate between B and C to slow the cart down
  • Widened the tunnel leading up to last
  • Added a prop jump into a window at C
  • Fixed some dark areas
  • Health/ammo stuff

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Jul 5, 2016
503
296
Added some arrows
Reduced the cart speed reduction on hills from 0.60 to 0.75

Point B:
Reworked some sightlines
Added a new flank door that opens when B is capped
Blue spawns more forward in their spawn when attacking B

Point C:
New forward spawn for blue to attack C
Added one way door to the highground flank
Added some highground for blue near the bend

Point D:
Connected upper spawn exit more to the lower one
Added a route that lets blue gain access to their highground without entering a sightline

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Gravidea

L6: Sharp Member
Apr 17, 2017
263
109
I really love the way this map is turning out! Honestly loving the way last is looking. Seems very interesting to play around. I'll definitely have to look out for it during the next IMP!