Vineyard

PL Vineyard rc1

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Billo

aa
Feb 8, 2016
864
Yooo It's feedback time!
So I ran around the map. I really like what you did with it. It looks beautiful and I love the details. But I got a few suggestions to make.
Before I do I really like how this looks, but I am guessing the texture is temporary, cause it feels a little off?
20220404151447_1.jpg
The main thing I will talk about is landmarks and recognizability. Take those 4 pictures for instance:
20220404151258_1.jpg
20220404151306_1.jpg
20220404151318_1.jpg20220404151330_1.jpg
Can you guess which point is this?
The right answer is all of them. As a new player I can't be that sure where I am since all the buildings look the same. That's something you definitely have to work on.
I mentioned landmarks above. This could help you out a lot. For instance
20220404151507_1.jpg
Those 2 towers could be something more. You could have ropes with carpes hanging, bells, lights or do something else entirely.
Just make the map a little easier for everyone to read. Even I who playtested this map since alpha 1, I am having a hard time figuring things out. Apart from that I love what you made, it looks beautiful so far, congrats on Beta 1 and I hope you continue this map!
 

Gravidea

L4: Comfortable Member
Apr 17, 2017
162
Noticing a few props (such as the guard rails in Blu's spawn and the trees around the map) that are missing solidity. Just figured I'd let you know in case you weren't aware! Some of the trees being non-solid could have been intentional, but I wasn't sure. Could also be some other props around the map that aren't solid, so either way I just figured I'd let you know. If you need any specifics, give me a shout. Artpass is looking wonderful by the way.
 

Billo

aa
Feb 8, 2016
864
Feedback time!
So I was running around the map and noticed a few things.
in this area this a nodraw texture issue
20220526140521_1.jpg
Those stairs have no collision
20220526140529_1.jpg
This pit also has a nodraw issue, make sure the cart works if it falls down there, I didn't test it but sometimes a nodraw block could be by accident above the triggers and logic thus making the map unwinnable.
20220526140532_1.jpg
Something that I don't like that much above this map is the fact that everything connects with each other to an extreme degree. I played this map a bunch of times and I still don't know the paths.
20220526140716_1.jpg
This room for example has like 3-4 doors leading to different places. Kinda confusing. If I were you I would simplify the layout a little.
20220526140727_1.jpg


Apart from those things I found the map was excellent. I love the detailing and I am really happy to see it improved!
Now it's much easier to set each area apart. You know where you are and where to go a lot easier. Can't wait to see this map finished!