Panckakebro updated Vineyard with a new update entry:
Final alpha???
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Final alpha???
might be final alpha
Read the rest of this update entry...
might be final alpha
added hacks
window
THERE WASW ROCK IN SPAWN
Tweaked gameplay thingies in a lot of areas
New sunset lighting and sky
Fixed a few thingies
-Detailed the map
Pickup adjustment
Removed engineer camp site outside A
Moved blue spawn forward for B
fixed
play
Making A and B better
Tried to make A less of a hassle for blue
Added a few cliffs
-updated artpass
-not done yet
Noticing a few props (such as the guard rails in Blu's spawn and the trees around the map) that are missing solidity. Just figured I'd let you know in case you weren't aware! Some of the trees being non-solid could have been intentional, but I wasn't sure. Could also be some other props around the map that aren't solid, so either way I just figured I'd let you know. If you need any specifics, give me a shout. Artpass is looking wonderful by the way.Panckakebro updated Vineyard with a new update entry:
Artpass update
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-New lighting and no more dev textures
-Reduced noise
-Fixed a few sightlines
-Added another capture point between A and B
-Blocked off a few areas
-Added a couple routes
-Added cars
-Optimization