Vineyard

Vineyard rc8b

Redid some routes at B
Redid some routes at C
Added stairs in red spawn up to highground
Added some boxes for cover
Added respawn room signs
Added soundscape
Fixed bugs
Made it possible for blue to hold the lobby before D
Added another route into B
Made B more defendable as engineer
Added a sniper spot for Red at C
Redid a flank for blue into last
Added some arrows
Reduced the cart speed reduction on hills from 0.60 to 0.75

Point B:
Reworked some sightlines
Added a new flank door that opens when B is capped
Blue spawns more forward in their spawn when attacking B

Point C:
New forward spawn for blue to attack C
Added one way door to the highground flank
Added some highground for blue near the bend

Point D:
Connected upper spawn exit more to the lower one
Added a route that lets blue gain access to their highground without entering a sightline
  • connected a few flanks to the main routes to make them less isolated
  • gave red a sentry spot
  • health and ammo stuff
  • make some hedges unable to jump over
  • sightline fixes
  • added some windows in some spots
  • reworked the upper flank into B for blue
  • bug/clip fixes
  • Reworked some routes at last
  • Added some gates to prevent people from going places they shouldn't
  • Sightline fixes
  • Removed a tree at B
  • Health kit stuff
  • Fixed some missing overlays
  • fixed a lot of sightlines
  • fixed flank that let red get behind blue too easily at A
  • health/ammo stuff
  • clipping fixes
  • removed a rollback at C
  • pickup overlays
  • hedge edges
  • bug fixes
  • changed enviornment lighting cuz
  • Reworked upper flank into A
  • Moved B closer to A
  • Reworked the window into B
  • Added some side routes to B
  • Added a gate between B and C to slow the cart down
  • Widened the tunnel leading up to last
  • Added a prop jump into a window at C
  • Fixed some dark areas
  • Health/ammo stuff
  • Redid some connectors at last to give blue an advantage through the choke
  • Gave blue some more highground into the choke before B
  • Fixed a broken respawn room
  • Added a force respawn when B is capped to help Red defend C
  • Fixed misc sightline issues