CP Villa B17A

Competitive 5CP map set in a French hill town

  1. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • Removed boulder and crate/barrels pile on last
    • Blocked up some sightlines on last with fences
    • Made some doorways into last smaller
    • Moved staircase away from the shutter in lobby
    • Made some clipping improvements around the map

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  2. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • Raised/replaced the wood fence on right side of last
    • Reduced the size of the stone fence on last to open up an angle for attackers
    • Made barriers by the point on mid transparent
    • Turned the wood ramp out of cellar to last into a grass displacement

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  3. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • Added foliage detailing (vines, grass)
    • Added more out-of-bounds detailing on last
    • Made the wall around the doorway between tunnel and cellar on last a transparent texture and reduced the door size

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  4. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  5. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  6. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  7. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • Redesigned truck completely
    • Raised the fence on second
    • Made shape of big wall the same on both second points
    • New map lighting and skybox
    • Blocked sightline on second
    • Fixed some clipping issues
    • Opened up sewer under mid

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  8. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  9. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • Added a 3D skybox
    • Did some detailing
    • Improved lighting
    • Re-positioned forward spawn on second
    • Made small quality of life changes to geometry around the map (smoothed out a ramp on second, removed part of a wood barrier on second, moved boxes slightly in lobby)
    • Raised and covered the roof of fountain, made doorway into second from fountain larger
    • Optimized the map more so it doesn't kill framerates

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  10. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • Made mid bigger
    • Removed the market stall on mid and pulled the stairs over to reduce clutter
    • Slightly reduced the size of fountain and changed the stairwell a bit, moved the health and ammo pack to the bottom of the stairs
    • Changed the wood boards on second to an actual staircase connecting the exit from fountain into second to the high ground by choke
    • Redesigned the entrance from cafe into lobby
    • Added a small health pack under the hedge on last
    • Added more boulders outside of the map to hide a seam with the 3d skybox
    • Fixed a wallbug on mid

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  11. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  12. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  13. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  14. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  15. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    • More detailing around the map
    • Changed the geometry of the tiled high ground on last slightly
    • Lowered the jump height on top of the vine post in valley
    • Changed shack on mid
    • Opened up the door from fountain into mid
    • Removed the sign over valley

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  16. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  17. Comma

    Comma L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    I find the archway from fountain into mid to be slightly too small and it makes rollouts through that part really annoying
     
  18. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
    - Changed shack and terrain around shack on mid to make it harder to dodge splash damage
    - Added back the market stalls to mid to give soldiers a perch
    - Completely reworked elbow/truck to make second less open
    - Moved second platform/rock closer to the point and added a lip to the outside of the point - the jump from rock to point is no longer scout exclusive, and the new lip gives bombing soldiers a spot to land on
    - Added another rock to second to fill an empty corner
    - Added a fence to upper lobby to make it less open

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  19. kevin gator

    kevin gator L3: Member

    Messages:
    103
    Positive Ratings:
    19
  20. :pray: Dombasek

    :pray: Dombasek L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    yo, the small pack on the little ramp thing in the middle of second on the latest version has 2 healthpacks inside eachother. Not sure if this is intentional but picking up what looks like 1 small healthpack gives you 2 small healthpacks worth of health.
    This is misleading and not good for fights when you are in trying to keep track of an enemies health.
     

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